My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard P.E.K.K.A Electro Wizard
Fireball
Barbarians Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Barbarians Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Electro Wizard Barbarians

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Mega Knight
Arrows
Zap P.E.K.K.A Lightning Mega Knight
Barbarians
Wizard
P.E.K.K.A Mega Knight
Lightning
Arrows
P.E.K.K.A
Zap Arrows Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Wizard Electro Wizard

Defense Synergies 3 11

Zap
Electro Wizard Mega Knight Arrows Barbarians P.E.K.K.A
Arrows
Mega Knight Zap Barbarians Lightning P.E.K.K.A
Barbarians
Zap Arrows
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning
Arrows
P.E.K.K.A
Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Wizard P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard
Barbarians P.E.K.K.A Zap Electro Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Lightning Electro Wizard
Barbarians P.E.K.K.A Electro Wizard Mega Knight
Lightning Arrows Barbarians P.E.K.K.A Mega Knight
Arrows Zap Electro Wizard Mega Knight
Lightning Electro Wizard Zap Arrows Wizard
Lightning Zap Arrows Barbarians P.E.K.K.A Electro Wizard Mega Knight
Barbarians P.E.K.K.A
Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Zap Arrows Wizard Mega Knight
Arrows Zap Wizard Electro Wizard
Barbarians P.E.K.K.A Mega Knight Zap Wizard Lightning Electro Wizard
Wizard Mega Knight Zap Arrows Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard Mega Knight
Barbarians Zap Lightning P.E.K.K.A Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Barbarians Wizard Electro Wizard
Zap Arrows Wizard Barbarians Electro Wizard Mega Knight
Barbarians P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Wizard Lightning Mega Knight
Barbarians P.E.K.K.A Mega Knight Zap Lightning Electro Wizard
Lightning P.E.K.K.A Mega Knight Zap Barbarians Electro Wizard
Barbarians P.E.K.K.A Mega Knight
Arrows Wizard Zap Electro Wizard
P.E.K.K.A Barbarians Lightning Electro Wizard
P.E.K.K.A Mega Knight Barbarians
Zap Lightning P.E.K.K.A Electro Wizard Mega Knight Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians
Lightning P.E.K.K.A Mega Knight Zap Arrows Barbarians Electro Wizard
Barbarians Lightning P.E.K.K.A Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Electro Wizard Zap Lightning P.E.K.K.A
Arrows Mega Knight Zap Barbarians Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows Barbarians
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard Lightning
Arrows Zap Wizard Lightning
Lightning Electro Wizard
Lightning Zap Arrows Wizard Electro Wizard
Lightning Zap Arrows Wizard
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Wizard Electro Wizard Mega Knight
Lightning Zap Arrows Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Zap Arrows Barbarians
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard Lightning Electro Wizard
Lightning Zap Arrows Wizard Mega Knight
Lightning Zap Arrows
Lightning Zap Arrows Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Arrows Wizard Mega Knight
Zap Lightning Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard Lightning
Zap Lightning Electro Wizard Barbarians
Lightning Zap Arrows Wizard Electro Wizard
Arrows
Lightning Wizard Electro Wizard Mega Knight
Arrows Zap Wizard Lightning
Lightning Zap Arrows
P.E.K.K.A Mega Knight
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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