My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Sparky
Giant Snowball
Barbarians Mega Minion Hog Rider
Zap
Royal Giant Sparky
Barbarian Barrel
Barbarians Electro Wizard Sparky
The Log
Barbarians Royal Giant Hog Rider Sparky
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Mega Minion Hog Rider Electro Wizard Sparky
Fireball
Barbarians Mega Minion Hog Rider Electro Wizard Sparky
Poison
Barbarians Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Electro Wizard Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Hog Rider Electro Wizard Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Hog Rider

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Hog Rider Electro Wizard Sparky Royal Giant
Arrows
Zap Royal Giant Hog Rider Sparky Mega Minion
Barbarians
Hog Rider
Royal Giant
Arrows Zap Mega Minion Hog Rider Electro Wizard Sparky
Mega Minion
Zap Arrows Royal Giant Sparky
Hog Rider
Zap Arrows Barbarians Royal Giant Electro Wizard
Electro Wizard
Zap Royal Giant Hog Rider Sparky
Sparky
Zap Arrows Royal Giant Mega Minion Electro Wizard

Defense Synergies 2 8

Zap
Mega Minion Electro Wizard Arrows Barbarians Sparky
Arrows
Zap Barbarians Mega Minion Sparky
Barbarians
Zap Arrows
Royal Giant
Mega Minion
Zap Arrows Electro Wizard Sparky
Hog Rider
Electro Wizard
Zap Mega Minion
Sparky
Zap Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard Sparky
Barbarians Sparky Zap Mega Minion Electro Wizard
Barbarians Sparky Mega Minion Electro Wizard
Barbarians Sparky Mega Minion Electro Wizard
Arrows Barbarians Sparky
Arrows Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Arrows
Zap Arrows Barbarians Electro Wizard Sparky
Barbarians Sparky
Barbarians Electro Wizard Sparky
Barbarians Electro Wizard Zap Arrows Mega Minion
Arrows Mega Minion Zap Electro Wizard
Barbarians Sparky Zap Electro Wizard
Sparky Zap Arrows Barbarians Mega Minion Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Zap Electro Wizard Sparky
Barbarians Sparky Arrows Electro Wizard
Arrows Zap Barbarians Mega Minion Electro Wizard
Zap Arrows Barbarians Mega Minion Electro Wizard
Barbarians Sparky Electro Wizard
Arrows Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Mega Minion
Barbarians Zap Electro Wizard Sparky
Zap Barbarians Electro Wizard Sparky
Barbarians Sparky
Arrows Zap Electro Wizard
Sparky Barbarians Mega Minion Electro Wizard
Barbarians Sparky
Zap Electro Wizard Barbarians Mega Minion Sparky
Barbarians Mega Minion Sparky
Barbarians Mega Minion Sparky
Zap Arrows Barbarians Electro Wizard
Barbarians Sparky
Barbarians Sparky
Barbarians Electro Wizard Sparky Zap Mega Minion
Arrows Zap Barbarians Mega Minion Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Electro Wizard
Arrows Sparky
Arrows Barbarians Sparky
Zap Arrows Sparky
Arrows Zap Mega Minion
Arrows Sparky
Arrows Zap
Arrows Zap
Electro Wizard Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Zap Arrows Mega Minion Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Sparky
Zap Arrows Barbarians
Zap Arrows Sparky
Mega Minion
Arrows Zap Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Zap Electro Wizard Mega Minion
Mega Minion Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard Barbarians
Zap Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Electro Wizard Sparky
Arrows Zap
Zap Arrows Sparky
Mega Minion Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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