My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Dark Prince
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince
The Log
Barbarians Dark Prince
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Dark Prince
Fireball
Barbarians Minion Horde Wizard
Poison
Barbarians Minion Horde Wizard
Lightning
Wizard Dark Prince
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Dark Prince Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Dark Prince

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Tornado Minion Horde Dark Prince
Arrows
Zap Giant Dark Prince
Barbarians
Minion Horde
Zap Giant Dark Prince
Giant
Zap Arrows Dark Prince Minion Horde Wizard Tornado
Wizard
Tornado Giant Dark Prince
Tornado
Zap Wizard Giant Dark Prince
Dark Prince
Giant Zap Arrows Minion Horde Wizard Tornado

Defense Synergies 1 12

Zap
Arrows Barbarians Minion Horde Tornado Dark Prince
Arrows
Zap Barbarians Tornado Dark Prince
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians Tornado
Giant
Wizard
Tornado Dark Prince
Tornado
Wizard Zap Arrows Minion Horde Dark Prince
Dark Prince
Zap Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Barbarians Minion Horde Zap Dark Prince
Barbarians Minion Horde Tornado Dark Prince
Barbarians Minion Horde Dark Prince
Arrows Barbarians Tornado Dark Prince
Arrows Tornado Zap Dark Prince
Minion Horde Tornado Zap Arrows Wizard
Zap Arrows Barbarians
Barbarians Minion Horde Tornado
Tornado Barbarians Minion Horde Dark Prince
Barbarians Minion Horde Zap Arrows Wizard Tornado Dark Prince
Arrows Minion Horde Zap Wizard Tornado
Barbarians Minion Horde Zap Wizard Dark Prince
Wizard Zap Arrows Barbarians Minion Horde Tornado Dark Prince
Barbarians Minion Horde
Barbarians Minion Horde Tornado Zap
Barbarians Minion Horde Wizard Arrows Tornado Dark Prince
Arrows Zap Barbarians Minion Horde Wizard Tornado Dark Prince
Zap Arrows Wizard Tornado Barbarians Dark Prince
Barbarians Tornado
Wizard Dark Prince Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince
Zap Arrows Wizard
Barbarians Zap Minion Horde Dark Prince
Dark Prince Zap Barbarians Minion Horde Tornado
Barbarians Minion Horde Dark Prince
Arrows Wizard Zap Minion Horde Tornado
Dark Prince Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Zap Minion Horde Barbarians Tornado Dark Prince
Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Zap Arrows Barbarians Tornado Dark Prince
Barbarians Dark Prince Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Zap Minion Horde Tornado Dark Prince
Arrows Zap Barbarians Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Tornado
Arrows Minion Horde
Arrows Barbarians Dark Prince
Wizard Zap Arrows Minion Horde Dark Prince
Arrows Wizard Zap Minion Horde Tornado
Arrows Minion Horde Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Minion Horde Tornado
Zap Arrows Minion Horde Wizard Tornado Dark Prince
Zap Arrows Wizard Tornado
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Tornado
Minion Horde
Zap Arrows Wizard Dark Prince
Zap Arrows Wizard Tornado
Minion Horde
Arrows Wizard Tornado
Tornado
Zap Arrows Barbarians Minion Horde
Zap Arrows Tornado Wizard Dark Prince
Minion Horde
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Barbarians Dark Prince
Zap Arrows Wizard Tornado
Arrows
Minion Horde Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows Tornado
Minion Horde Dark Prince
Zap Minion Horde Tornado
Zap Tornado
Zap Tornado Dark Prince

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