My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians Little Prince
Zap
Little Prince
Barbarian Barrel
Barbarians Executioner Giant Skeleton Little Prince
The Log
Barbarians Giant Skeleton Little Prince
Earthquake
Barbarians
Arrows
Little Prince
Royal Delivery
Barbarians Battle Healer Executioner Giant Skeleton Mother Witch Little Prince
Fireball
Barbarians Battle Healer Executioner Mother Witch Little Prince
Poison
Barbarians Battle Healer Executioner Mother Witch Little Prince
Lightning
Battle Healer Executioner Mother Witch Little Prince
Rocket
Barbarians Battle Healer Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Executioner Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Little Prince Battle Healer Mother Witch Barbarians Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Little Prince Battle Healer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Healer Executioner Giant Skeleton Mother Witch Little Prince
Arrows
Zap Battle Healer Giant Skeleton Mother Witch
Barbarians
Battle Healer
Battle Healer
Executioner Zap Arrows Barbarians Giant Skeleton
Executioner
Battle Healer Zap
Giant Skeleton
Zap Arrows Battle Healer Mother Witch
Mother Witch
Zap Arrows Giant Skeleton
Little Prince
Zap

Defense Synergies 0 19

Zap
Arrows Barbarians Battle Healer Executioner Giant Skeleton Mother Witch Little Prince
Arrows
Zap Barbarians Battle Healer Giant Skeleton Mother Witch Little Prince
Barbarians
Zap Arrows
Battle Healer
Zap Arrows Executioner Giant Skeleton Mother Witch Little Prince
Executioner
Zap Battle Healer Giant Skeleton
Giant Skeleton
Zap Arrows Battle Healer Executioner Mother Witch Little Prince
Mother Witch
Zap Arrows Battle Healer Giant Skeleton
Little Prince
Zap Arrows Battle Healer Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Barbarians Zap Battle Healer Executioner
Barbarians Executioner Giant Skeleton
Barbarians
Arrows Barbarians Battle Healer Giant Skeleton
Arrows Zap Executioner Mother Witch
Zap Arrows Executioner Little Prince
Zap Arrows Barbarians Battle Healer Giant Skeleton
Barbarians
Barbarians Battle Healer Giant Skeleton Little Prince
Barbarians Executioner Mother Witch Zap Arrows Giant Skeleton
Arrows Executioner Zap
Barbarians Zap Battle Healer Giant Skeleton
Executioner Zap Arrows Barbarians
Barbarians
Barbarians Zap
Barbarians Arrows Executioner
Arrows Zap Barbarians Battle Healer Executioner Little Prince
Zap Arrows Executioner Barbarians Battle Healer Giant Skeleton Mother Witch Little Prince
Barbarians
Arrows Barbarians Battle Healer Executioner Giant Skeleton Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Battle Healer Giant Skeleton
Zap Arrows Battle Healer Executioner
Barbarians Giant Skeleton Zap Battle Healer
Giant Skeleton Zap Barbarians Battle Healer
Barbarians Giant Skeleton Battle Healer Executioner
Arrows Executioner Mother Witch Zap
Barbarians Battle Healer Giant Skeleton
Giant Skeleton Barbarians Battle Healer
Zap Giant Skeleton Barbarians
Barbarians
Barbarians Giant Skeleton
Zap Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Executioner
Barbarians Executioner
Barbarians Zap Battle Healer Executioner Giant Skeleton Little Prince
Arrows Executioner Zap Barbarians Battle Healer Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Executioner
Arrows Giant Skeleton
Arrows Barbarians Giant Skeleton
Executioner Zap Arrows
Arrows Executioner Mother Witch Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Zap Arrows Executioner
Zap Arrows Mother Witch Little Prince
Giant Skeleton
Arrows
Zap Arrows Barbarians
Zap Arrows Mother Witch Executioner Little Prince
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Zap Arrows Executioner Mother Witch Little Prince
Zap
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Barbarians
Zap Arrows Executioner
Arrows
Executioner
Arrows Zap Executioner
Zap Arrows Giant Skeleton
Executioner
Zap Giant Skeleton
Zap Executioner
Zap Executioner Giant Skeleton Little Prince

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