My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Sparky
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Balloon P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Fireball
Balloon Electro Wizard Inferno Dragon Sparky
Poison
Balloon Electro Wizard Sparky
Lightning
Balloon Electro Wizard Inferno Dragon Sparky
Rocket
Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Inferno Dragon Balloon Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Electro Wizard Inferno Dragon

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon P.E.K.K.A Electro Wizard Sparky Mega Knight
Arrows
Zap Balloon P.E.K.K.A Sparky Mega Knight
Balloon
Zap Arrows Electro Wizard Sparky Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Balloon Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Arrows Balloon Electro Wizard
Mega Knight
Inferno Dragon Zap Arrows Balloon Electro Wizard

Defense Synergies 3 10

Zap
Electro Wizard Mega Knight Arrows P.E.K.K.A Inferno Dragon Sparky
Arrows
Mega Knight Zap P.E.K.K.A Sparky
Balloon
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Sparky
Zap Arrows
Mega Knight
Zap Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Zap Electro Wizard Mega Knight
P.E.K.K.A Sparky Mega Knight Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Sparky Electro Wizard Mega Knight
Arrows P.E.K.K.A Sparky Mega Knight
Arrows Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky
Electro Wizard Sparky Mega Knight
Electro Wizard Zap Arrows Mega Knight
Arrows Inferno Dragon Zap Electro Wizard
P.E.K.K.A Sparky Mega Knight Zap Electro Wizard
Sparky Mega Knight Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Sparky Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Electro Wizard
Zap Arrows Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Mega Knight Arrows P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Arrows Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard Sparky
P.E.K.K.A Mega Knight Zap Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Mega Knight
Arrows Zap Electro Wizard
P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon Sparky
Zap P.E.K.K.A Electro Wizard Mega Knight Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mega Knight Sparky
P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight Sparky
Sparky Mega Knight
Electro Wizard Sparky Zap P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Electro Wizard
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Electro Wizard Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Electro Wizard Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky Mega Knight
Inferno Dragon
Arrows Zap Electro Wizard Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Sparky
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Electro Wizard Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
P.E.K.K.A Sparky Mega Knight
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight

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