My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Inferno Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon Night Witch Lava Hound
Giant Snowball
Balloon Inferno Dragon Night Witch Lava Hound
Zap
Balloon Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Giant Skeleton Night Witch
The Log
Giant Skeleton
Earthquake
Arrows
Night Witch Lava Hound
Royal Delivery
Balloon Giant Skeleton Inferno Dragon Night Witch Lava Hound
Fireball
Balloon Inferno Dragon Night Witch Lava Hound
Poison
Balloon Night Witch Lava Hound
Lightning
Balloon Inferno Dragon Night Witch
Rocket
Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Inferno Dragon Night Witch Balloon Giant Skeleton Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Inferno Dragon Night Witch

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Giant Skeleton Night Witch Lava Hound
Arrows
Zap Balloon Lava Hound Giant Skeleton Lightning Night Witch
Balloon
Zap Arrows Lava Hound Giant Skeleton
Giant Skeleton
Zap Arrows Balloon Lightning Night Witch
Lightning
Lava Hound Arrows Giant Skeleton
Inferno Dragon
Lava Hound
Night Witch
Zap Arrows Giant Skeleton Lava Hound
Lava Hound
Arrows Balloon Lightning Inferno Dragon Zap Night Witch

Defense Synergies 0 6

Zap
Arrows Giant Skeleton Inferno Dragon Night Witch
Arrows
Zap Giant Skeleton Lightning
Balloon
Giant Skeleton
Zap Arrows
Lightning
Arrows
Inferno Dragon
Zap
Night Witch
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Inferno Dragon Zap Night Witch
Giant Skeleton Lightning Inferno Dragon Night Witch
Inferno Dragon Night Witch
Lightning Arrows Giant Skeleton
Arrows Zap Night Witch
Lightning Inferno Dragon Zap Arrows Night Witch
Lightning Zap Arrows Giant Skeleton
Inferno Dragon Night Witch
Giant Skeleton Night Witch
Zap Arrows Giant Skeleton Night Witch
Arrows Inferno Dragon Zap Night Witch
Night Witch Zap Giant Skeleton Lightning
Zap Arrows Night Witch
Inferno Dragon
Zap Lightning Inferno Dragon
Arrows Night Witch
Arrows Zap Night Witch
Zap Arrows Giant Skeleton Inferno Dragon
Inferno Dragon
Arrows Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Zap Arrows Lightning Inferno Dragon
Giant Skeleton Zap Lightning
Giant Skeleton Lightning Zap Night Witch
Giant Skeleton Inferno Dragon Night Witch
Arrows Zap
Giant Skeleton Lightning Night Witch
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Lightning Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Lightning Zap Arrows Giant Skeleton
Giant Skeleton Lightning Night Witch
Zap Giant Skeleton Lightning Inferno Dragon Night Witch
Arrows Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows Zap
Lightning Arrows Giant Skeleton
Lightning Arrows Giant Skeleton
Zap Arrows
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Night Witch
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning Night Witch
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Giant Skeleton Night Witch
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Night Witch
Zap Lightning
Lightning Night Witch
Lightning Zap Arrows Night Witch
Zap Lightning Arrows
Giant Skeleton
Arrows Lightning
Zap Lightning Night Witch
Lightning Zap Arrows
Arrows
Lightning
Arrows Zap Lightning
Lightning Zap Arrows Giant Skeleton
Zap Giant Skeleton Lightning
Zap Lightning
Lightning Zap Giant Skeleton

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