My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians Witch
Zap
Fire Spirit Archers Royal Giant Witch
Barbarian Barrel
Fire Spirit Archers Tesla Barbarians Witch
The Log
Fire Spirit Archers Barbarians Royal Giant Witch
Earthquake
Archers Tesla Barbarians Witch
Arrows
Fire Spirit Archers Witch
Royal Delivery
Fire Spirit Archers Barbarians Witch
Fireball
Archers Tesla Barbarians Witch
Poison
Archers Barbarians Witch
Lightning
Tesla Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Tesla Fireball Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Zap
Fireball Fire Spirit Archers Royal Giant Witch
Archers
Zap Royal Giant
Tesla
Barbarians
Royal Giant
Fire Spirit Fireball Zap Archers Witch
Fireball
Zap Royal Giant
Witch
Zap Royal Giant

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fireball Fire Spirit Archers Tesla Barbarians Witch
Archers
Zap Tesla Witch
Tesla
Zap Archers Fireball
Barbarians
Zap
Royal Giant
Fireball
Zap Tesla
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Barbarians Zap Tesla Witch
Tesla Barbarians Witch Fire Spirit Archers
Tesla Barbarians Witch
Barbarians Fireball
Fireball Fire Spirit Zap Archers Tesla
Tesla Fire Spirit Zap Archers Fireball Witch
Zap Tesla Barbarians Fireball
Tesla Barbarians Witch
Fire Spirit Archers Tesla Barbarians
Archers Barbarians Witch Zap Tesla Fireball
Tesla Zap Archers Fireball Witch
Tesla Barbarians Fire Spirit Zap Fireball Witch
Fire Spirit Fireball Zap Tesla Barbarians Witch
Barbarians Tesla
Barbarians Zap Tesla Fireball
Tesla Barbarians Fireball Witch
Fire Spirit Tesla Fireball Zap Archers Barbarians Witch
Zap Witch Fire Spirit Archers Tesla Barbarians Fireball
Barbarians Tesla
Fire Spirit Archers Tesla Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Tesla Fireball Witch
Fireball Zap Archers Tesla
Barbarians Zap Witch
Zap Tesla Barbarians Fireball
Barbarians Tesla Witch
Fire Spirit Fireball Zap Archers Tesla Witch
Archers Tesla Barbarians Fireball Witch
Tesla Barbarians
Zap Barbarians Fireball Witch
Witch Tesla Barbarians
Tesla Barbarians Witch
Zap Barbarians Fireball
Barbarians Tesla Fireball Witch
Archers Tesla Barbarians Fireball Witch
Tesla Barbarians Witch Zap Archers Fireball
Zap Archers Tesla Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Witch
Fire Spirit Archers Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Fire Spirit Zap Archers Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Barbarians Fireball Witch
Fireball Fire Spirit Zap Archers Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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