My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Graveyard
Giant Snowball
Musketeer Three Musketeers Graveyard
Zap
Three Musketeers Graveyard
Barbarian Barrel
Musketeer Three Musketeers Ice Wizard Graveyard
The Log
Musketeer Three Musketeers Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Musketeer Three Musketeers P.E.K.K.A Ice Wizard Graveyard
Fireball
Musketeer Three Musketeers Ice Wizard
Poison
Musketeer Three Musketeers Ice Wizard Graveyard
Lightning
Musketeer Three Musketeers Ice Wizard
Rocket
Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Ice Wizard Musketeer Graveyard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Musketeer Three Musketeers The Log Ice Wizard
Musketeer
Zap P.E.K.K.A The Log Graveyard
Three Musketeers
Zap Rage The Log Graveyard
Rage
Three Musketeers
P.E.K.K.A
Zap Musketeer The Log Ice Wizard Graveyard
The Log
Zap Musketeer Three Musketeers P.E.K.K.A Graveyard
Ice Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Musketeer Three Musketeers P.E.K.K.A The Log Ice Wizard

Defense Synergies 2 9

Zap
Musketeer Three Musketeers P.E.K.K.A The Log Ice Wizard
Musketeer
The Log Zap P.E.K.K.A
Three Musketeers
Zap The Log
Rage
P.E.K.K.A
The Log Zap Musketeer Ice Wizard
The Log
Musketeer P.E.K.K.A Zap Three Musketeers Ice Wizard
Ice Wizard
Zap P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
P.E.K.K.A Zap Musketeer Three Musketeers The Log Ice Wizard
Three Musketeers P.E.K.K.A Musketeer Ice Wizard
Three Musketeers P.E.K.K.A Musketeer Ice Wizard
P.E.K.K.A The Log
The Log Zap Musketeer Ice Wizard
Musketeer Three Musketeers Zap Ice Wizard
Zap Musketeer P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Musketeer Ice Wizard
Musketeer Ice Wizard
Ice Wizard Zap Musketeer The Log
Musketeer Three Musketeers Zap Ice Wizard
P.E.K.K.A Zap Musketeer Three Musketeers The Log Ice Wizard
Three Musketeers Zap P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Zap Three Musketeers P.E.K.K.A The Log
Three Musketeers Musketeer P.E.K.K.A
Zap Musketeer Three Musketeers The Log Ice Wizard
Zap The Log Musketeer Ice Wizard
P.E.K.K.A Musketeer Three Musketeers
Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Musketeer The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Musketeer Three Musketeers
Zap Musketeer Three Musketeers Ice Wizard
P.E.K.K.A Musketeer Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A The Log
P.E.K.K.A Musketeer Three Musketeers
P.E.K.K.A Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A Three Musketeers
Musketeer Three Musketeers
Zap Musketeer Three Musketeers P.E.K.K.A The Log
Zap Musketeer P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer The Log
Zap The Log
Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Zap
Musketeer Three Musketeers
Zap Musketeer The Log
Zap Musketeer
Musketeer Three Musketeers The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Three Musketeers The Log
Musketeer Three Musketeers The Log
Three Musketeers
Zap Musketeer Three Musketeers The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Wizard
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Musketeer
Zap Musketeer Three Musketeers Ice Wizard
The Log
Musketeer Three Musketeers
The Log Zap Musketeer
Zap
Musketeer Three Musketeers P.E.K.K.A
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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