My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Barbarians Three Musketeers Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Barbarians Three Musketeers Ice Wizard Lumberjack
The Log
Barbarians Three Musketeers Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Three Musketeers Ice Wizard Lumberjack
Fireball
Barbarians Three Musketeers Ice Wizard Lumberjack
Poison
Barbarians Three Musketeers Ice Wizard
Lightning
Three Musketeers Ice Wizard Lumberjack
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Ice Wizard Lumberjack Barbarians Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Three Musketeers The Log Ice Wizard Lumberjack
Barbarians
Giant
Zap Three Musketeers The Log Ice Wizard Lumberjack
Three Musketeers
Zap Giant Mirror The Log
Mirror
Zap The Log Three Musketeers Lumberjack
The Log
Mirror Zap Giant Three Musketeers Lumberjack
Ice Wizard
Zap Giant Lumberjack
Lumberjack
Zap Giant Mirror The Log Ice Wizard

Defense Synergies 1 12

Zap
Mirror Barbarians Three Musketeers The Log Ice Wizard Lumberjack
Barbarians
Zap
Giant
Three Musketeers
Zap The Log
Mirror
Zap The Log Ice Wizard Lumberjack
The Log
Zap Three Musketeers Mirror Ice Wizard Lumberjack
Ice Wizard
Zap Mirror The Log Lumberjack
Lumberjack
Zap Mirror The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Barbarians Lumberjack Zap Three Musketeers The Log Ice Wizard
Barbarians Three Musketeers Lumberjack Ice Wizard
Barbarians Three Musketeers Lumberjack Ice Wizard
Barbarians The Log Lumberjack
The Log Zap Ice Wizard Lumberjack
Three Musketeers Zap Ice Wizard
Zap Barbarians The Log
Barbarians Three Musketeers Ice Wizard Lumberjack
Barbarians Ice Wizard Lumberjack
Barbarians Ice Wizard Zap The Log Lumberjack
Three Musketeers Zap Ice Wizard
Barbarians Lumberjack Zap Three Musketeers The Log Ice Wizard
Three Musketeers Zap Barbarians The Log Lumberjack
Barbarians Three Musketeers Lumberjack
Barbarians Zap Three Musketeers The Log Lumberjack
Barbarians Three Musketeers Lumberjack
Zap Barbarians Three Musketeers The Log Ice Wizard Lumberjack
Zap The Log Barbarians Ice Wizard Lumberjack
Barbarians Three Musketeers Lumberjack
Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap
Zap The Log Lumberjack
Barbarians Lumberjack Zap The Log
Lumberjack Zap Barbarians The Log
Barbarians Three Musketeers Lumberjack
Zap Three Musketeers Ice Wizard
Barbarians Ice Wizard Lumberjack
Barbarians Lumberjack
Zap Barbarians The Log
Barbarians Three Musketeers
Barbarians Lumberjack
Zap Barbarians The Log
Barbarians Three Musketeers Lumberjack
Barbarians Three Musketeers
Barbarians Zap Three Musketeers The Log Lumberjack
Zap Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
Barbarians The Log
Zap The Log
Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Three Musketeers Lumberjack
Zap The Log
Zap
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Zap Three Musketeers The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap Barbarians
Zap Three Musketeers Ice Wizard
The Log
Three Musketeers Lumberjack
The Log Zap
Zap
Three Musketeers
Zap The Log
Zap
Zap The Log

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