My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Hunter Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Royal Hogs X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs
Giant Snowball
Royal Hogs Electro Dragon
Zap
Royal Giant Royal Hogs X-Bow
Barbarian Barrel
Ice Spirit Royal Hogs Hunter X-Bow
The Log
Ice Spirit Royal Giant Royal Hogs Hunter X-Bow
Earthquake
Royal Hogs X-Bow
Arrows
Ice Spirit Royal Hogs
Royal Delivery
Ice Spirit Royal Hogs Hunter Electro Dragon
Fireball
Royal Hogs Hunter Electro Dragon X-Bow
Poison
Royal Hogs Hunter Electro Dragon X-Bow
Lightning
Hunter Electro Dragon X-Bow
Rocket
Royal Hogs Hunter Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake Hunter Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Earthquake Hunter Royal Hogs Electro Dragon Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Earthquake Hunter

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Royal Hogs Royal Giant Hunter X-Bow
Zap
Ice Spirit Earthquake X-Bow Royal Giant Royal Hogs Hunter Electro Dragon
Royal Giant
Ice Spirit Earthquake Hunter Ice Spirit Zap Electro Dragon
Earthquake
Zap Royal Giant Royal Hogs Hunter
Royal Hogs
Ice Spirit Earthquake Zap
Hunter
Royal Giant Ice Spirit Zap Earthquake X-Bow
Electro Dragon
Zap Royal Giant
X-Bow
Zap Ice Spirit Hunter

Defense Synergies 2 8

Ice Spirit
Zap X-Bow Earthquake Hunter Electro Dragon
Zap
Ice Spirit Earthquake Hunter Electro Dragon X-Bow
Royal Giant
Earthquake
Ice Spirit Zap X-Bow
Royal Hogs
Hunter
Ice Spirit Zap
Electro Dragon
Ice Spirit Zap
X-Bow
Ice Spirit Zap Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Dragon X-Bow
Hunter Ice Spirit Zap Electro Dragon X-Bow
Hunter Electro Dragon
Hunter Electro Dragon
Earthquake X-Bow
Zap Earthquake Hunter Electro Dragon X-Bow
Hunter Ice Spirit Zap Electro Dragon X-Bow
Earthquake Zap Electro Dragon X-Bow
Hunter X-Bow
Ice Spirit Hunter
Zap Earthquake Hunter Electro Dragon X-Bow
Hunter Zap Electro Dragon
Hunter Ice Spirit Zap Earthquake Electro Dragon X-Bow
Ice Spirit Zap Earthquake Hunter Electro Dragon X-Bow
Hunter X-Bow
Ice Spirit Zap Hunter X-Bow
Hunter Electro Dragon X-Bow
Ice Spirit Zap Hunter Electro Dragon X-Bow
Zap Earthquake Hunter Ice Spirit Electro Dragon
Hunter
Earthquake Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap X-Bow
Zap Hunter Electro Dragon X-Bow
Ice Spirit Zap Hunter Electro Dragon
Hunter Zap X-Bow
Hunter
Ice Spirit Zap Hunter Electro Dragon
Hunter
Hunter
Zap Electro Dragon Ice Spirit X-Bow
Hunter Electro Dragon
Zap
Hunter
Electro Dragon
Electro Dragon Ice Spirit Zap Hunter X-Bow
Zap Earthquake Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon X-Bow
Zap Electro Dragon X-Bow
Earthquake Electro Dragon X-Bow
Earthquake
Zap Earthquake
Ice Spirit Zap Hunter Electro Dragon
Earthquake
Earthquake X-Bow Ice Spirit Zap Hunter Electro Dragon
Zap Electro Dragon X-Bow
Electro Dragon X-Bow
Zap Earthquake Electro Dragon X-Bow
Zap Electro Dragon
Earthquake Hunter
Earthquake Electro Dragon X-Bow
Earthquake Zap X-Bow
Earthquake X-Bow Zap Hunter Electro Dragon
Earthquake Electro Dragon X-Bow
Earthquake
Zap Earthquake Hunter Electro Dragon X-Bow
Zap Earthquake Electro Dragon X-Bow
Earthquake X-Bow
X-Bow
Earthquake Zap Electro Dragon X-Bow
Zap Earthquake Ice Spirit Hunter Electro Dragon
X-Bow Zap Earthquake Hunter Electro Dragon
Zap Electro Dragon X-Bow
Zap X-Bow
Zap Hunter Electro Dragon X-Bow
Zap Electro Dragon Ice Spirit
Zap Earthquake Hunter Electro Dragon X-Bow
Zap Ice Spirit Electro Dragon
Earthquake
Zap Earthquake Ice Spirit Electro Dragon X-Bow
Zap Hunter Electro Dragon
Hunter Electro Dragon
Zap Earthquake Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Ice Spirit
Zap Electro Dragon
Electro Dragon Zap X-Bow

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