My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Wizard
The Log
Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Wizard
Poison
Goblin Gang Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Tornado Musketeer Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Tornado

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Musketeer
Goblin Gang
Elite Barbarians
Zap Rage Wizard
Musketeer
Zap
Wizard
Tornado Elite Barbarians Rage
Rocket
Tornado
Rage
Elite Barbarians Wizard
Tornado
Zap Wizard Rocket

Defense Synergies 3 6

Zap
Goblin Gang Elite Barbarians Musketeer Tornado
Goblin Gang
Musketeer Zap
Elite Barbarians
Zap Wizard
Musketeer
Goblin Gang Zap Tornado
Wizard
Tornado Elite Barbarians
Rocket
Tornado
Rage
Tornado
Wizard Rocket Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Musketeer Wizard
Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Rocket Tornado Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer
Elite Barbarians Rocket Tornado
Goblin Gang Tornado Zap Musketeer
Musketeer Rocket Tornado Zap Goblin Gang Wizard
Rocket Zap Musketeer
Goblin Gang Elite Barbarians Musketeer Tornado
Goblin Gang Elite Barbarians Tornado Musketeer
Goblin Gang Zap Musketeer Wizard Tornado
Musketeer Zap Goblin Gang Wizard Tornado
Zap Goblin Gang Elite Barbarians Musketeer Wizard Rocket
Wizard Rocket Zap Goblin Gang Tornado
Elite Barbarians Goblin Gang
Rocket Tornado Zap Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Musketeer Tornado
Zap Goblin Gang Elite Barbarians Musketeer Wizard Tornado
Zap Wizard Tornado Musketeer
Elite Barbarians Musketeer Tornado
Goblin Gang Wizard Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Musketeer Wizard Rocket
Goblin Gang Zap Elite Barbarians Musketeer Rocket
Goblin Gang Rocket Zap Elite Barbarians Musketeer Tornado
Goblin Gang Elite Barbarians Musketeer
Wizard Rocket Zap Goblin Gang Musketeer Tornado
Goblin Gang Rocket Elite Barbarians Musketeer
Elite Barbarians
Zap Rocket Elite Barbarians Tornado
Goblin Gang Musketeer
Elite Barbarians Musketeer
Rocket Zap Elite Barbarians Tornado
Elite Barbarians Rocket Goblin Gang Wizard
Wizard Musketeer
Goblin Gang Elite Barbarians Zap Musketeer Rocket Tornado
Zap Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Zap Musketeer Tornado
Rocket
Musketeer Rocket
Wizard Rocket Zap
Wizard Zap Musketeer Rocket Tornado
Musketeer Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Goblin Gang Elite Barbarians Musketeer Tornado
Rocket Zap Musketeer Wizard Tornado
Zap Musketeer Wizard Rocket Tornado
Rocket Elite Barbarians Musketeer
Musketeer Rocket
Zap Elite Barbarians Musketeer
Rocket Zap Musketeer Wizard
Musketeer Wizard Rocket
Rocket Tornado
Rocket
Rocket Zap Musketeer Wizard
Rocket Zap Wizard Tornado
Rocket Musketeer
Rocket Wizard Tornado
Rocket Musketeer Tornado
Rocket Zap Musketeer
Zap Tornado Wizard
Zap Musketeer Wizard Tornado
Zap Musketeer Wizard Tornado
Rocket Zap Musketeer Tornado
Elite Barbarians Zap Musketeer Wizard Tornado
Zap Rocket Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Goblin Gang Musketeer Rocket
Rocket Zap Musketeer Wizard Tornado
Goblin Gang Musketeer Wizard Rocket
Zap Musketeer Wizard
Rocket Zap Tornado
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer Rocket Tornado
Zap Musketeer Rocket Tornado
Zap Musketeer Rocket Tornado

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