My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Tesla Elite Barbarians Battle Ram Wizard
The Log
Elite Barbarians Battle Ram
Earthquake
Tesla
Arrows
Royal Delivery
Knight Elite Barbarians Battle Ram Wizard
Fireball
Tesla Elite Barbarians Battle Ram Wizard
Poison
Wizard
Lightning
Knight Tesla Elite Barbarians Battle Ram Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Fireball Battle Ram Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram Knight
Knight
Battle Ram Zap Elite Barbarians Fireball Wizard
Tesla
Elite Barbarians
Zap Knight Fireball Battle Ram Wizard
Fireball
Zap Knight Elite Barbarians Battle Ram
Battle Ram
Zap Knight Elite Barbarians Fireball Lightning
Wizard
Knight Elite Barbarians
Lightning
Battle Ram

Defense Synergies 2 8

Zap
Fireball Knight Tesla Elite Barbarians
Knight
Tesla Zap Fireball Wizard
Tesla
Knight Zap Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Knight Tesla
Battle Ram
Wizard
Knight Tesla Elite Barbarians
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Tesla Fireball Wizard
Elite Barbarians Zap Knight Tesla
Tesla Knight Elite Barbarians Lightning
Tesla Elite Barbarians Knight
Lightning Elite Barbarians Fireball
Fireball Zap Tesla
Tesla Lightning Zap Fireball Wizard
Lightning Zap Tesla Fireball
Tesla Elite Barbarians
Knight Elite Barbarians Tesla
Zap Knight Tesla Fireball Wizard
Tesla Zap Fireball Wizard
Tesla Zap Knight Elite Barbarians Fireball Wizard Lightning
Fireball Wizard Zap Tesla
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Fireball Lightning
Tesla Wizard Knight Elite Barbarians Fireball
Tesla Fireball Zap Knight Elite Barbarians Wizard
Zap Wizard Knight Tesla Fireball
Tesla Elite Barbarians
Wizard Knight Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball
Fireball Zap Knight Tesla Elite Barbarians Wizard Lightning
Zap Knight Elite Barbarians Lightning
Lightning Zap Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Fireball Wizard Zap Tesla
Knight Tesla Elite Barbarians Fireball Lightning
Knight Tesla Elite Barbarians
Zap Lightning Knight Elite Barbarians Fireball
Tesla
Knight Tesla Elite Barbarians
Lightning Zap Elite Barbarians Fireball
Elite Barbarians Lightning Knight Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Elite Barbarians Zap Knight Fireball Lightning
Zap Tesla Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight
Fireball Zap
Lightning Fireball
Lightning Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard Lightning
Fireball Zap Wizard Lightning
Lightning Elite Barbarians Fireball
Lightning Zap Knight Fireball Wizard
Fireball Lightning Zap Wizard
Lightning Knight Elite Barbarians Fireball
Lightning Fireball
Lightning Zap Elite Barbarians Fireball
Lightning Zap Fireball Wizard
Lightning Fireball Wizard
Lightning Fireball
Lightning
Lightning Zap Fireball Wizard
Lightning Zap Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard
Lightning
Lightning Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Lightning
Fireball Lightning Zap Wizard
Fireball Lightning Zap
Elite Barbarians Lightning Zap Fireball Wizard
Zap Lightning Fireball Wizard
Lightning Elite Barbarians Fireball
Lightning Zap Fireball Wizard
Zap Lightning Fireball
Fireball Wizard Lightning
Zap Lightning Fireball
Fireball Lightning Zap Wizard
Fireball
Fireball Lightning Knight Wizard
Zap Fireball Wizard Lightning
Lightning Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: