My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Balloon
Giant Snowball
Skeletons Minion Horde Witch Balloon
Zap
Skeletons Minion Horde Witch Balloon
Barbarian Barrel
Skeletons Knight Tesla Wizard Witch
The Log
Skeletons Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Minion Horde Witch
Royal Delivery
Skeletons Knight Minion Horde Wizard Witch Balloon P.E.K.K.A
Fireball
Tesla Minion Horde Wizard Witch Balloon
Poison
Minion Horde Wizard Witch Balloon
Lightning
Knight Tesla Wizard Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Tesla Minion Horde Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Knight Tesla Minion Horde

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Balloon Minion Horde Wizard Witch
Tesla
Minion Horde
Knight
Wizard
Knight Balloon P.E.K.K.A
Witch
Knight P.E.K.K.A
Balloon
Knight Wizard
P.E.K.K.A
Wizard Witch

Defense Synergies 2 10

Skeletons
Tesla Knight Minion Horde Wizard Witch P.E.K.K.A
Knight
Tesla Skeletons Minion Horde Wizard Witch
Tesla
Skeletons Knight Wizard
Minion Horde
Skeletons Knight
Wizard
Skeletons Knight Tesla P.E.K.K.A
Witch
Skeletons Knight
Balloon
P.E.K.K.A
Skeletons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Minion Horde Wizard
Minion Horde P.E.K.K.A Skeletons Knight Tesla Witch
Tesla Minion Horde Witch P.E.K.K.A Skeletons Knight
Tesla Minion Horde Witch P.E.K.K.A Skeletons Knight
P.E.K.K.A
Skeletons Tesla
Tesla Minion Horde Wizard Witch
Tesla P.E.K.K.A
Tesla Minion Horde Witch P.E.K.K.A Skeletons
Knight Skeletons Tesla Minion Horde
Minion Horde Witch Skeletons Knight Tesla Wizard
Tesla Minion Horde Wizard Witch
Tesla Minion Horde P.E.K.K.A Skeletons Knight Wizard Witch
Wizard Tesla Minion Horde Witch P.E.K.K.A
P.E.K.K.A Knight Tesla Minion Horde
Minion Horde Tesla P.E.K.K.A
Tesla Minion Horde Wizard Skeletons Knight Witch P.E.K.K.A
Tesla Knight Minion Horde Wizard Witch
Wizard Witch Knight Tesla
P.E.K.K.A Tesla
Wizard Knight Tesla Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Witch P.E.K.K.A
Knight Tesla Wizard
P.E.K.K.A Skeletons Knight Minion Horde Witch
P.E.K.K.A Knight Tesla Minion Horde
P.E.K.K.A Skeletons Knight Tesla Minion Horde Witch
Wizard Skeletons Tesla Minion Horde Witch
P.E.K.K.A Skeletons Knight Tesla Minion Horde Witch
P.E.K.K.A Knight Tesla Minion Horde
Minion Horde P.E.K.K.A Skeletons Knight Witch
Witch P.E.K.K.A Skeletons Tesla Minion Horde
P.E.K.K.A Knight Tesla Minion Horde Witch
P.E.K.K.A
P.E.K.K.A Skeletons Knight Tesla Minion Horde Wizard Witch
Wizard Tesla Minion Horde Witch
Tesla Witch Skeletons Knight Minion Horde P.E.K.K.A
Tesla Minion Horde Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Minion Horde
Knight
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde
Knight Minion Horde Wizard
Wizard
Knight
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Witch
Wizard Witch
Knight Minion Horde Wizard
Wizard
Minion Horde P.E.K.K.A
Minion Horde Witch
Witch
Witch

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