My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Inferno Dragon
Zap
Skeletons Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Wizard Ice Wizard
The Log
Skeletons Goblin Gang Royal Giant
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Wizard Ice Wizard Inferno Dragon
Fireball
Goblin Gang Wizard Ice Wizard Inferno Dragon
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Tornado Ice Wizard Inferno Dragon Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Gang Tornado Ice Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Royal Giant
Royal Giant
Lightning Ice Wizard Goblin Gang Wizard Tornado
Wizard
Tornado Royal Giant
Tornado
Wizard Royal Giant Ice Wizard
Lightning
Royal Giant
Ice Wizard
Royal Giant Tornado
Inferno Dragon

Defense Synergies 2 9

Skeletons
Wizard Tornado Ice Wizard Inferno Dragon
Goblin Gang
Ice Wizard Inferno Dragon
Royal Giant
Wizard
Tornado Skeletons Ice Wizard
Tornado
Wizard Ice Wizard Skeletons Inferno Dragon
Lightning
Ice Wizard
Tornado Skeletons Goblin Gang Wizard Inferno Dragon
Inferno Dragon
Skeletons Goblin Gang Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Inferno Dragon Skeletons Goblin Gang Ice Wizard
Goblin Gang Tornado Skeletons Lightning Ice Wizard Inferno Dragon
Inferno Dragon Skeletons Goblin Gang Ice Wizard
Lightning Tornado
Goblin Gang Tornado Skeletons Ice Wizard
Tornado Lightning Inferno Dragon Goblin Gang Wizard Ice Wizard
Lightning
Inferno Dragon Skeletons Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Skeletons Ice Wizard
Goblin Gang Ice Wizard Skeletons Wizard Tornado
Inferno Dragon Goblin Gang Wizard Tornado Ice Wizard
Skeletons Goblin Gang Wizard Lightning Ice Wizard
Wizard Goblin Gang Tornado
Inferno Dragon Goblin Gang
Tornado Goblin Gang Lightning Inferno Dragon
Wizard Skeletons Goblin Gang Tornado
Goblin Gang Wizard Tornado Ice Wizard
Wizard Tornado Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang Wizard Lightning Inferno Dragon
Goblin Gang Skeletons Lightning
Goblin Gang Lightning Tornado
Skeletons Goblin Gang Inferno Dragon
Wizard Skeletons Goblin Gang Tornado Ice Wizard
Goblin Gang Skeletons Lightning Ice Wizard
Inferno Dragon
Lightning Skeletons Tornado Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon
Lightning Tornado
Lightning Skeletons Goblin Gang Wizard
Wizard
Goblin Gang Skeletons Tornado Lightning Inferno Dragon
Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado Ice Wizard
Lightning
Lightning
Wizard
Wizard Tornado Ice Wizard
Wizard Tornado
Wizard Tornado Lightning Ice Wizard
Wizard Tornado Lightning
Lightning Goblin Gang Tornado
Lightning Wizard Tornado
Lightning Wizard Tornado
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning Tornado
Lightning
Lightning Wizard
Lightning Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Wizard Ice Wizard
Inferno Dragon
Wizard Tornado Lightning Ice Wizard
Lightning Wizard Tornado
Lightning Tornado
Lightning Wizard Tornado Ice Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Goblin Gang
Lightning Wizard Tornado Ice Wizard
Lightning Goblin Gang Wizard
Wizard Lightning
Lightning Tornado
Goblin Gang Tornado Lightning
Tornado Lightning
Lightning Tornado

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