My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Barbarians Musketeer Goblin Barrel Skeleton Army Witch Miner
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Barbarians Musketeer Wizard Goblin Barrel Skeleton Army Witch
The Log
Barbarians Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Musketeer Wizard Goblin Barrel Skeleton Army Witch Miner
Fireball
Barbarians Musketeer Wizard Goblin Barrel Skeleton Army Witch
Poison
Barbarians Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Witch
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Miner Musketeer Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Miner

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
The Log Miner
Wizard
Miner
Goblin Barrel
Skeleton Army Miner
Skeleton Army
Goblin Barrel
Witch
Miner
The Log
Musketeer Miner
Miner
Musketeer Wizard Goblin Barrel Witch The Log

Defense Synergies 1 8

Barbarians
Skeleton Army
Musketeer
The Log Skeleton Army Miner
Wizard
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Barbarians Musketeer Wizard The Log
Witch
The Log
The Log
Musketeer Wizard Skeleton Army Witch Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Barbarians Skeleton Army Musketeer Witch The Log
Barbarians Skeleton Army Witch Musketeer
Barbarians Skeleton Army Witch Musketeer
Barbarians Skeleton Army The Log
Skeleton Army The Log Musketeer
Musketeer Wizard Witch
Barbarians Musketeer The Log
Barbarians Witch Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer Miner
Barbarians Skeleton Army Witch Musketeer Wizard The Log
Musketeer Wizard Witch
Barbarians Skeleton Army Musketeer Wizard Witch The Log
Wizard Skeleton Army Barbarians Witch The Log
Barbarians Skeleton Army
Barbarians Skeleton Army The Log
Barbarians Wizard Musketeer Skeleton Army Witch
Barbarians Musketeer Wizard Skeleton Army Witch The Log
Wizard Witch The Log Barbarians Musketeer
Barbarians Musketeer
Wizard Skeleton Army Barbarians Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch
Musketeer Wizard The Log Miner
Barbarians Skeleton Army Musketeer Witch The Log
Skeleton Army Barbarians Musketeer The Log
Barbarians Musketeer Skeleton Army Witch
Wizard Musketeer Witch
Skeleton Army Barbarians Musketeer Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Witch The Log
Witch Barbarians Musketeer Skeleton Army
Barbarians Musketeer Witch
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Wizard Witch
Wizard Barbarians Musketeer Skeleton Army Witch
Barbarians Skeleton Army Witch Musketeer The Log
Barbarians Musketeer Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner
The Log Miner
Barbarians Musketeer The Log
Wizard The Log
Wizard Musketeer Witch
Musketeer Wizard Witch The Log
The Log Wizard
The Log Miner Wizard
Musketeer
Miner Musketeer Wizard The Log
Musketeer Wizard
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer Wizard Witch The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Wizard Witch The Log Miner
Musketeer The Log
Wizard
Musketeer The Log
Barbarians Musketeer The Log
The Log Wizard Witch
Witch
The Log Miner Musketeer Wizard Witch
Musketeer Wizard Witch The Log Miner
Miner Musketeer The Log
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer Wizard The Log Miner
Wizard The Log
Barbarians Musketeer Skeleton Army Witch
Musketeer Wizard Witch
The Log
Miner Musketeer Wizard
The Log Musketeer Wizard
Musketeer
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log Miner

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