My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Wizard
The Log
Fire Spirit Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Minions Goblin Gang Tesla Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Tesla Mini P.E.K.K.A Poison Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Goblin Gang Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Tesla
Royal Giant
Fire Spirit Minions Poison Goblin Gang Wizard
Mini P.E.K.K.A
Fire Spirit Minions Goblin Gang Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Poison
Royal Giant

Defense Synergies 1 7

Fire Spirit
Mini P.E.K.K.A
Minions
Tesla
Goblin Gang
Tesla Mini P.E.K.K.A
Tesla
Goblin Gang Minions Mini P.E.K.K.A Wizard Poison
Royal Giant
Mini P.E.K.K.A
Fire Spirit Goblin Gang Tesla Wizard
Wizard
Tesla Mini P.E.K.K.A
Poison
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard
Mini P.E.K.K.A Minions Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A Fire Spirit Minions
Tesla Mini P.E.K.K.A Minions Goblin Gang
Mini P.E.K.K.A Poison
Goblin Gang Fire Spirit Minions Tesla
Minions Tesla Fire Spirit Goblin Gang Wizard Poison
Tesla Poison
Tesla Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Fire Spirit Tesla Mini P.E.K.K.A
Minions Goblin Gang Poison Tesla Wizard
Minions Tesla Goblin Gang Wizard Poison
Tesla Mini P.E.K.K.A Fire Spirit Minions Goblin Gang Wizard
Fire Spirit Wizard Minions Goblin Gang Tesla Mini P.E.K.K.A Poison
Mini P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Tesla Wizard Minions Goblin Gang Mini P.E.K.K.A Poison
Fire Spirit Tesla Minions Goblin Gang Wizard
Wizard Poison Fire Spirit Minions Tesla
Mini P.E.K.K.A Tesla
Goblin Gang Wizard Fire Spirit Minions Tesla Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla
Poison Goblin Gang Tesla Mini P.E.K.K.A Wizard
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Fire Spirit Wizard Poison Minions Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Minions Tesla
Mini P.E.K.K.A Tesla
Minions Mini P.E.K.K.A Poison
Goblin Gang Tesla
Minions Tesla Mini P.E.K.K.A
Poison
Mini P.E.K.K.A Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Minions Mini P.E.K.K.A Poison
Minions Poison Tesla Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison Fire Spirit
Wizard Poison Fire Spirit Minions
Fire Spirit Wizard Poison
Poison Fire Spirit Wizard
Poison Wizard
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Poison
Poison Wizard
Poison Fire Spirit Wizard
Poison Fire Spirit
Minions Poison
Poison
Wizard Poison
Wizard Poison
Poison
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Poison
Fire Spirit Wizard Poison
Minions Poison
Wizard Poison
Poison
Poison Fire Spirit Wizard
Poison Wizard
Wizard Poison
Poison
Poison Fire Spirit Wizard
Minions Wizard Poison
Mini P.E.K.K.A
Poison Wizard
Poison
Wizard Poison
Fire Spirit Minions Goblin Gang
Poison Fire Spirit Wizard
Poison Goblin Gang Mini P.E.K.K.A Wizard
Wizard Poison
Poison
Minions Goblin Gang Poison
Poison
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: