My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Musketeer Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Dark Prince
Giant Snowball
Musketeer Hog Rider
Zap
Royal Giant Dark Prince
Barbarian Barrel
Tesla Musketeer Wizard Dark Prince
The Log
Royal Giant Musketeer Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Wizard Dark Prince P.E.K.K.A
Fireball
Tesla Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Tesla Musketeer Wizard Dark Prince
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Musketeer Hog Rider Dark Prince Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Musketeer Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Royal Giant Musketeer Dark Prince
Tesla
Royal Giant
Zap Musketeer Hog Rider Wizard Dark Prince
Musketeer
Hog Rider Zap Royal Giant Dark Prince P.E.K.K.A
Hog Rider
Zap Musketeer Royal Giant Wizard Dark Prince
Wizard
Royal Giant Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Zap Royal Giant Musketeer Hog Rider Wizard
P.E.K.K.A
Zap Musketeer Wizard

Defense Synergies 1 10

Zap
Tesla Musketeer Dark Prince P.E.K.K.A
Tesla
Musketeer Zap Wizard Dark Prince
Royal Giant
Musketeer
Tesla Zap Dark Prince P.E.K.K.A
Hog Rider
Wizard
Tesla Dark Prince P.E.K.K.A
Dark Prince
Zap Tesla Musketeer Wizard
P.E.K.K.A
Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Wizard
P.E.K.K.A Zap Tesla Musketeer Dark Prince
Tesla P.E.K.K.A Musketeer Dark Prince
Tesla P.E.K.K.A Musketeer Dark Prince
Dark Prince P.E.K.K.A
Zap Tesla Musketeer Dark Prince
Tesla Musketeer Zap Wizard
Zap Tesla Musketeer P.E.K.K.A
Tesla P.E.K.K.A Musketeer
Tesla Musketeer Dark Prince
Zap Tesla Musketeer Wizard Dark Prince
Tesla Musketeer Zap Wizard
Tesla P.E.K.K.A Zap Musketeer Wizard Dark Prince
Wizard Zap Tesla Dark Prince P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Wizard Musketeer Dark Prince P.E.K.K.A
Tesla Zap Musketeer Wizard Dark Prince
Zap Wizard Tesla Musketeer Dark Prince
P.E.K.K.A Tesla Musketeer
Wizard Dark Prince Tesla Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A
Zap Tesla Musketeer Wizard
P.E.K.K.A Zap Musketeer Dark Prince
Dark Prince P.E.K.K.A Zap Tesla Musketeer
P.E.K.K.A Tesla Musketeer Dark Prince
Wizard Zap Tesla Musketeer
Dark Prince P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Dark Prince
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Tesla Wizard
Wizard Tesla Musketeer
Tesla Zap Musketeer Dark Prince P.E.K.K.A
Zap Tesla Musketeer Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer Dark Prince
Wizard Zap Dark Prince
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Musketeer
Zap Musketeer Wizard Dark Prince
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard Dark Prince
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard Dark Prince
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
P.E.K.K.A
Wizard
Zap Musketeer Dark Prince
Zap Musketeer Wizard
Musketeer Wizard Dark Prince
Zap Musketeer Wizard
Zap
Musketeer Dark Prince P.E.K.K.A
Zap Musketeer
Zap Musketeer
Zap Musketeer Dark Prince

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