My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Dark Prince Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Dark Prince Night Witch
Barbarian Barrel
Wizard Dark Prince Electro Wizard Lumberjack Night Witch
The Log
Dark Prince Lumberjack
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Wizard Dark Prince Electro Wizard Lumberjack Night Witch
Fireball
Wizard Elixir Collector Electro Wizard Lumberjack Night Witch
Poison
Wizard Elixir Collector Electro Wizard Night Witch
Lightning
Wizard Elixir Collector Dark Prince Electro Wizard Lumberjack Night Witch
Rocket
Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Dark Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dark Prince Electro Wizard Lumberjack Night Witch Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Dark Prince Electro Wizard Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Dark Prince Golem Lumberjack
Elixir Collector
Dark Prince
Wizard Golem Electro Wizard Lumberjack
Golem
Night Witch Wizard Dark Prince The Log Electro Wizard Lumberjack
The Log
Golem Lumberjack
Electro Wizard
Dark Prince Golem Lumberjack
Lumberjack
Wizard Dark Prince Golem The Log Electro Wizard Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 12

Wizard
Dark Prince The Log Electro Wizard Lumberjack
Elixir Collector
Dark Prince
Wizard The Log Electro Wizard Night Witch
Golem
The Log
Wizard Dark Prince Electro Wizard Lumberjack Night Witch
Electro Wizard
Wizard Dark Prince The Log Lumberjack Night Witch
Lumberjack
Wizard The Log Electro Wizard
Night Witch
Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Lumberjack Dark Prince The Log Electro Wizard Night Witch
Lumberjack Dark Prince Electro Wizard Night Witch
Lumberjack Night Witch Dark Prince Electro Wizard
Dark Prince The Log Lumberjack
The Log Dark Prince Electro Wizard Lumberjack Night Witch
Electro Wizard Wizard Night Witch
The Log Electro Wizard
Lumberjack Night Witch
Dark Prince Electro Wizard Lumberjack Night Witch
Electro Wizard Wizard Dark Prince The Log Lumberjack Night Witch
Wizard Electro Wizard Night Witch
Lumberjack Night Witch Wizard Dark Prince The Log Electro Wizard
Wizard Dark Prince The Log Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Wizard Dark Prince Electro Wizard Lumberjack Night Witch
Wizard Dark Prince The Log Electro Wizard Lumberjack Night Witch
Wizard The Log Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Dark Prince The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Electro Wizard
Electro Wizard Wizard The Log Lumberjack
Lumberjack Dark Prince The Log Electro Wizard
Dark Prince Lumberjack The Log Electro Wizard Night Witch
Dark Prince Lumberjack Night Witch
Wizard Electro Wizard
Dark Prince Electro Wizard Lumberjack Night Witch
Dark Prince Lumberjack
Electro Wizard Dark Prince The Log
Dark Prince Lumberjack
Dark Prince The Log Electro Wizard
Dark Prince Wizard Lumberjack Night Witch
Wizard
Electro Wizard Dark Prince The Log Lumberjack Night Witch
Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Dark Prince The Log
Wizard Dark Prince The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard Lumberjack Night Witch
Wizard Dark Prince The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Night Witch
Wizard Dark Prince The Log Electro Wizard
Wizard The Log
The Log Night Witch
Wizard
The Log
The Log
The Log Wizard Dark Prince
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Wizard The Log Night Witch
Electro Wizard
Wizard The Log
Electro Wizard Dark Prince Night Witch
Wizard Electro Wizard
The Log
Wizard Dark Prince Electro Wizard Lumberjack
The Log Wizard
Dark Prince
The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: