My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Wizard Witch Royal Ghost Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Royal Ghost Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Barbarian Barrel Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Royal Ghost Freeze Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Earthquake Royal Ghost Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Barbarian Barrel Mega Knight
Wizard
Royal Ghost Mega Knight
Barbarian Barrel
Earthquake Mega Knight
Freeze
Witch
Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Mega Knight
Earthquake Wizard Barbarian Barrel Witch Royal Ghost Electro Wizard

Defense Synergies 0 18

Earthquake
Barbarian Barrel Mega Knight
Wizard
Barbarian Barrel Freeze Royal Ghost Electro Wizard Mega Knight
Barbarian Barrel
Earthquake Wizard Witch Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
Witch
Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Wizard Barbarian Barrel Freeze Witch Royal Ghost Mega Knight
Mega Knight
Earthquake Wizard Barbarian Barrel Freeze Witch Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Barbarian Barrel Electro Wizard
Witch Electro Wizard Mega Knight
Witch Mega Knight Freeze Electro Wizard
Witch Electro Wizard Mega Knight
Earthquake Barbarian Barrel Mega Knight
Barbarian Barrel Freeze Earthquake Royal Ghost Electro Wizard Mega Knight
Electro Wizard Wizard Freeze Witch
Earthquake Barbarian Barrel Electro Wizard Mega Knight
Witch
Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Witch Electro Wizard Earthquake Wizard Barbarian Barrel Freeze Royal Ghost Mega Knight
Wizard Witch Electro Wizard
Mega Knight Earthquake Wizard Freeze Witch Electro Wizard
Wizard Mega Knight Earthquake Barbarian Barrel Freeze Witch Royal Ghost Electro Wizard
Electro Wizard Mega Knight
Freeze Electro Wizard Mega Knight
Wizard Mega Knight Witch Electro Wizard
Mega Knight Wizard Barbarian Barrel Witch Royal Ghost Electro Wizard
Earthquake Wizard Barbarian Barrel Freeze Witch Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Wizard Royal Ghost Mega Knight Earthquake Barbarian Barrel Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Witch Royal Ghost Electro Wizard
Electro Wizard Wizard Barbarian Barrel Royal Ghost Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Barbarian Barrel Electro Wizard
Witch Mega Knight
Wizard Freeze Witch Electro Wizard
Witch Electro Wizard
Mega Knight
Freeze Electro Wizard Mega Knight Barbarian Barrel Witch
Witch
Mega Knight Witch
Mega Knight Electro Wizard
Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Barbarian Barrel Freeze
Mega Knight Earthquake Wizard Barbarian Barrel Freeze Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Freeze Royal Ghost
Barbarian Barrel Royal Ghost Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Freeze
Wizard Earthquake Barbarian Barrel Mega Knight
Wizard Freeze Witch
Earthquake Wizard Witch
Earthquake Wizard Barbarian Barrel Freeze
Wizard
Electro Wizard
Earthquake Wizard Barbarian Barrel Electro Wizard
Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Freeze
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel Witch
Earthquake Wizard Barbarian Barrel Mega Knight
Earthquake Barbarian Barrel Freeze
Earthquake Wizard Barbarian Barrel Electro Wizard Mega Knight
Earthquake Wizard Barbarian Barrel Witch Mega Knight
Earthquake Mega Knight
Wizard
Earthquake Barbarian Barrel
Earthquake Freeze Wizard Barbarian Barrel Witch Mega Knight
Witch
Earthquake Wizard Barbarian Barrel Witch Royal Ghost Electro Wizard
Wizard Witch Mega Knight
Barbarian Barrel
Wizard Witch Electro Wizard
Electro Wizard Wizard Freeze Witch
Earthquake Wizard Mega Knight
Freeze Electro Wizard
Mega Knight
Earthquake Wizard
Earthquake Electro Wizard Barbarian Barrel Freeze Witch
Wizard Witch Electro Wizard
Freeze
Barbarian Barrel
Wizard Electro Wizard Mega Knight
Earthquake Wizard
Mega Knight
Freeze Witch Electro Wizard
Witch Electro Wizard
Barbarian Barrel Freeze Witch Royal Ghost Electro Wizard Mega Knight

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