My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Fire Spirit Hog Rider Balloon
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Balloon
Fireball
Hog Rider Wizard Balloon
Poison
Wizard Balloon
Lightning
Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Fireball Hog Rider Poison Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Balloon
Zap
Fireball Hog Rider Tornado Balloon Fire Spirit Poison
Fireball
Zap Hog Rider Tornado
Hog Rider
Fire Spirit Zap Fireball Wizard Tornado Poison Balloon
Wizard
Tornado Hog Rider Balloon
Tornado
Zap Fireball Wizard Hog Rider Poison Balloon
Poison
Zap Hog Rider Tornado Balloon
Balloon
Zap Fire Spirit Hog Rider Wizard Tornado Poison

Defense Synergies 3 5

Fire Spirit
Zap Tornado
Zap
Fireball Fire Spirit Tornado Poison
Fireball
Zap Tornado
Hog Rider
Wizard
Tornado
Tornado
Fireball Wizard Fire Spirit Zap Poison
Poison
Zap Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Zap
Tornado Fire Spirit
Fireball Tornado Poison
Fireball Tornado Fire Spirit Zap
Tornado Fire Spirit Zap Fireball Wizard Poison
Zap Fireball Poison
Tornado
Tornado Fire Spirit
Poison Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado Poison
Fire Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Zap Tornado Poison
Tornado Zap Fireball
Wizard Fireball Tornado Poison
Fire Spirit Fireball Zap Wizard Tornado
Zap Wizard Tornado Poison Fire Spirit Fireball
Tornado
Wizard Fire Spirit Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Poison Zap Wizard
Zap
Zap Fireball Tornado
Fire Spirit Fireball Wizard Poison Zap Tornado
Fireball
Zap Fireball Tornado Poison
Zap Fireball Tornado Poison
Fireball Wizard
Wizard Fireball
Zap Fireball Tornado Poison
Poison Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap Tornado
Fireball Poison
Fireball Poison
Fireball Wizard Poison Fire Spirit Zap
Fireball Wizard Poison Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado Poison
Fireball Poison Fire Spirit Zap Wizard Tornado
Fireball Poison Zap Wizard Tornado
Fire Spirit Fireball Tornado Poison
Poison Zap Fireball Wizard Tornado
Fireball Poison Fire Spirit Zap Wizard Tornado
Poison Fire Spirit Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Wizard Poison
Fireball Wizard Poison
Fireball Tornado Poison
Fire Spirit Zap Fireball Wizard Poison
Fire Spirit Zap Fireball Wizard Tornado Poison
Fireball Poison
Fireball Wizard Tornado Poison
Tornado
Zap Fireball Poison
Zap Tornado Poison Fire Spirit Fireball Wizard
Fireball Poison Zap Wizard Tornado
Fireball Zap Wizard Tornado Poison
Fireball Poison Zap Tornado
Poison Fire Spirit Zap Fireball Wizard Tornado
Zap Fireball Wizard Poison
Fireball
Poison Zap Fireball Wizard
Zap Fireball Poison
Fireball Wizard Poison
Zap Fire Spirit Fireball
Fireball Poison Fire Spirit Zap Wizard Tornado
Fireball
Fireball Poison Wizard
Zap Fireball Wizard Poison
Zap Fireball Tornado Poison
Zap Fireball Tornado Poison
Zap Fireball Tornado Poison
Poison Zap Fireball Tornado

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