My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Clone
Giant Snowball
Royal Hogs Skeleton Army Clone Baby Dragon
Zap
Royal Hogs Skeleton Army Clone
Barbarian Barrel
Wizard Royal Hogs Skeleton Army Clone Magic Archer
The Log
Royal Hogs Skeleton Army Clone
Earthquake
Royal Hogs Skeleton Army Clone
Arrows
Royal Hogs Skeleton Army Clone
Royal Delivery
Wizard Royal Hogs Skeleton Army Clone Baby Dragon Magic Archer
Fireball
Wizard Royal Hogs Skeleton Army Clone Baby Dragon Magic Archer
Poison
Wizard Royal Hogs Skeleton Army Clone Magic Archer
Lightning
Wizard Baby Dragon Magic Archer
Rocket
Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Baby Dragon Freeze Magic Archer Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Clone Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Hogs
Royal Hogs
Wizard Clone The Log Magic Archer
Skeleton Army
Clone
Clone
Skeleton Army Royal Hogs Baby Dragon Magic Archer
Baby Dragon
Clone
Freeze
The Log
Royal Hogs Magic Archer
Magic Archer
Royal Hogs Clone The Log

Defense Synergies 0 8

Wizard
Skeleton Army Freeze The Log
Royal Hogs
Skeleton Army
Wizard Freeze The Log Magic Archer
Clone
Baby Dragon
The Log
Freeze
Wizard Skeleton Army
The Log
Wizard Skeleton Army Baby Dragon Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Magic Archer
Skeleton Army The Log
Skeleton Army Freeze
Skeleton Army
Skeleton Army The Log
Skeleton Army Freeze The Log Baby Dragon Magic Archer
Wizard Baby Dragon Freeze Magic Archer
Baby Dragon The Log Magic Archer
Skeleton Army
Skeleton Army
Skeleton Army Wizard Baby Dragon Freeze The Log Magic Archer
Wizard Baby Dragon Magic Archer
Skeleton Army Wizard Freeze The Log
Wizard Skeleton Army Baby Dragon Freeze The Log Magic Archer
Skeleton Army
Skeleton Army Freeze The Log
Wizard Skeleton Army
Wizard Skeleton Army Baby Dragon The Log Magic Archer
Wizard Baby Dragon Freeze The Log Magic Archer
Wizard Skeleton Army Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard Baby Dragon The Log Magic Archer
Skeleton Army The Log
Skeleton Army The Log
Skeleton Army
Wizard Baby Dragon Freeze Magic Archer
Skeleton Army
Skeleton Army
Freeze Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Skeleton Army The Log
Skeleton Army Wizard
Wizard Skeleton Army Baby Dragon Magic Archer
Skeleton Army Baby Dragon Freeze The Log Magic Archer
Wizard Baby Dragon Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Freeze The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Freeze The Log
Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon Freeze Magic Archer
Wizard Baby Dragon The Log Magic Archer
The Log Wizard Baby Dragon Freeze Magic Archer
The Log Wizard
Wizard The Log Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Magic Archer Wizard Baby Dragon The Log
Freeze
Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Wizard
The Log
Baby Dragon The Log
Freeze The Log Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Freeze
Wizard The Log Magic Archer
Freeze Magic Archer
Wizard The Log Magic Archer
Skeleton Army Freeze Magic Archer
Wizard Baby Dragon Magic Archer
Freeze
The Log
Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Baby Dragon Freeze The Log Magic Archer
Magic Archer
Baby Dragon Freeze The Log Magic Archer

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