My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner Bandit
Giant Snowball
Fire Spirit Bomber Witch Miner
Zap
Fire Spirit Bomber Witch Bandit
Barbarian Barrel
Fire Spirit Bomber Wizard Witch Bandit
The Log
Fire Spirit Bomber Witch Bandit
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Wizard Witch Miner Bandit
Fireball
Bomber Wizard Witch Bandit
Poison
Bomber Wizard Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Barbarian Barrel Miner Bandit Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Barbarian Barrel Miner

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Golem Bandit
Bomber
Golem Barbarian Barrel Miner Bandit
Wizard
Golem Miner Bandit
Barbarian Barrel
Bomber Golem Miner Bandit
Witch
Golem Miner Bandit
Golem
Bomber Fire Spirit Wizard Barbarian Barrel Witch Bandit
Miner
Fire Spirit Bomber Wizard Barbarian Barrel Witch Bandit
Bandit
Fire Spirit Bomber Wizard Barbarian Barrel Witch Golem Miner

Defense Synergies 0 9

Fire Spirit
Bomber
Barbarian Barrel Miner Bandit
Wizard
Barbarian Barrel Bandit
Barbarian Barrel
Bomber Wizard Witch Miner Bandit
Witch
Barbarian Barrel Bandit
Golem
Miner
Bomber Barbarian Barrel
Bandit
Bomber Wizard Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Barbarian Barrel
Bomber Witch Bandit
Witch Fire Spirit Bomber Bandit
Witch Bomber Bandit
Bomber Barbarian Barrel
Barbarian Barrel Fire Spirit Bomber Bandit
Fire Spirit Wizard Witch
Barbarian Barrel Bandit
Witch
Fire Spirit Bomber Barbarian Barrel Miner Bandit
Witch Bomber Wizard Barbarian Barrel Bandit
Wizard Witch
Fire Spirit Bomber Wizard Witch Bandit
Fire Spirit Bomber Wizard Barbarian Barrel Witch
Bandit
Bandit
Wizard Bomber Witch
Fire Spirit Bomber Wizard Barbarian Barrel Witch Bandit
Wizard Barbarian Barrel Witch Fire Spirit Bomber Bandit
Bomber Wizard Fire Spirit Barbarian Barrel Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Bandit
Bandit Bomber Wizard Barbarian Barrel Miner
Bandit Witch
Barbarian Barrel Bandit
Witch Bandit
Fire Spirit Wizard Witch
Witch Bandit
Barbarian Barrel Witch Bandit
Witch
Witch
Wizard Witch Bandit
Wizard Bomber Witch
Witch Bomber Barbarian Barrel
Bomber Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Miner Bandit
Barbarian Barrel Miner Bandit
Barbarian Barrel
Bomber Wizard Fire Spirit Barbarian Barrel
Wizard Fire Spirit Witch
Fire Spirit Bomber Wizard Witch
Fire Spirit Wizard Barbarian Barrel
Miner Wizard Bandit
Fire Spirit
Miner Wizard Barbarian Barrel Bandit
Fire Spirit Wizard
Fire Spirit Barbarian Barrel Miner Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bomber Wizard Barbarian Barrel Witch Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bomber
Fire Spirit Bomber Wizard Barbarian Barrel Bandit
Fire Spirit Bomber Wizard Barbarian Barrel Witch Miner
Wizard
Barbarian Barrel
Fire Spirit Bomber Wizard Barbarian Barrel Witch
Witch
Miner Wizard Barbarian Barrel Witch Bandit
Wizard Witch Miner Bandit
Miner Barbarian Barrel Bandit
Fire Spirit Wizard Witch
Wizard Witch
Bomber Wizard Miner Bandit
Wizard
Fire Spirit Barbarian Barrel Witch Bandit
Fire Spirit Wizard Witch
Barbarian Barrel
Miner Wizard
Bomber Wizard
Witch
Witch
Barbarian Barrel Witch Miner Bandit

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