My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Dark Prince Witch
Barbarian Barrel
Wizard Skeleton Army Dark Prince Witch Lumberjack
The Log
Skeleton Army Dark Prince Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Dark Prince Witch P.E.K.K.A Lumberjack
Fireball
Wizard Skeleton Army Witch Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Dark Prince Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Dark Prince Poison Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Dark Prince Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Dark Prince Poison Witch Lumberjack
Wizard
Dark Prince P.E.K.K.A Lumberjack
Skeleton Army
Dark Prince
Zap Wizard Poison Witch Lumberjack
Poison
P.E.K.K.A Zap Dark Prince
Witch
Zap Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Poison Wizard Witch Lumberjack
Lumberjack
Zap Wizard Dark Prince Witch P.E.K.K.A

Defense Synergies 0 14

Zap
Skeleton Army Dark Prince Poison Witch P.E.K.K.A Lumberjack
Wizard
Skeleton Army Dark Prince P.E.K.K.A Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Dark Prince
Zap Wizard Poison Witch
Poison
Zap Dark Prince
Witch
Zap Dark Prince Lumberjack
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Dark Prince Witch
Skeleton Army Witch P.E.K.K.A Lumberjack Dark Prince
Skeleton Army Witch P.E.K.K.A Lumberjack Dark Prince
Skeleton Army Dark Prince Poison P.E.K.K.A Lumberjack
Skeleton Army Zap Dark Prince Lumberjack
Zap Wizard Poison Witch
Zap Poison P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Dark Prince Lumberjack
Skeleton Army Poison Witch Zap Wizard Dark Prince Lumberjack
Zap Wizard Poison Witch
Skeleton Army P.E.K.K.A Lumberjack Zap Wizard Dark Prince Witch
Wizard Skeleton Army Zap Dark Prince Poison Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap P.E.K.K.A Lumberjack
Wizard Skeleton Army Dark Prince Poison Witch P.E.K.K.A Lumberjack
Zap Wizard Skeleton Army Dark Prince Witch Lumberjack
Zap Wizard Poison Witch Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Dark Prince Poison Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Dark Prince Witch P.E.K.K.A
Poison Zap Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Dark Prince Witch
Skeleton Army Dark Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Skeleton Army Dark Prince Witch Lumberjack
Wizard Poison Zap Witch
Skeleton Army Dark Prince P.E.K.K.A Witch Lumberjack
P.E.K.K.A Skeleton Army Dark Prince Lumberjack
Zap P.E.K.K.A Skeleton Army Dark Prince Poison Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince Witch Lumberjack
Skeleton Army P.E.K.K.A Zap Dark Prince Poison
Skeleton Army Dark Prince P.E.K.K.A Wizard Witch Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Dark Prince Poison P.E.K.K.A Lumberjack
Poison Zap Wizard Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Dark Prince Poison
Wizard Poison Zap Dark Prince
Wizard Poison Zap Witch
Wizard Poison Witch
Poison Zap Wizard
Poison Zap Wizard
Poison Lumberjack
Poison Zap Wizard Dark Prince
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison Witch
Wizard Poison
Poison
Zap Wizard Dark Prince Poison
Zap Wizard Poison Witch
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard Dark Prince Witch
Witch
Poison Zap Wizard Witch
Zap Wizard Poison Witch
Poison Zap
Poison Zap Wizard Witch
Zap Wizard Poison Witch
Poison Zap Wizard
Zap Poison
P.E.K.K.A
Wizard Poison
Zap Skeleton Army Dark Prince Witch
Poison Zap Wizard Witch
Poison Wizard Dark Prince Lumberjack
Zap Wizard Poison
Zap Poison
Dark Prince P.E.K.K.A
Zap Poison Witch
Zap Poison Witch
Poison Zap Dark Prince Witch

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