My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Baby Dragon Witch Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Baby Dragon Witch Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Baby Dragon Electro Wizard Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Baby Dragon Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Baby Dragon Witch Lumberjack
Fireball
Zap Baby Dragon Electro Wizard
Wizard
P.E.K.K.A Lumberjack
Baby Dragon
Zap Fireball Witch P.E.K.K.A Electro Wizard Lumberjack
Witch
Zap Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Electro Wizard Wizard Baby Dragon Witch Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Baby Dragon Lumberjack
Lumberjack
Zap Wizard Baby Dragon Witch P.E.K.K.A Electro Wizard

Defense Synergies 2 16

Zap
Fireball Electro Wizard Baby Dragon Witch P.E.K.K.A Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Wizard
P.E.K.K.A Electro Wizard Lumberjack
Baby Dragon
Zap Witch P.E.K.K.A Lumberjack
Witch
Zap Baby Dragon Electro Wizard Lumberjack
P.E.K.K.A
Zap Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Wizard Witch P.E.K.K.A Lumberjack
Lumberjack
Zap Fireball Wizard Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon Electro Wizard
P.E.K.K.A Lumberjack Zap Witch Electro Wizard
Witch P.E.K.K.A Lumberjack Electro Wizard
Witch P.E.K.K.A Lumberjack Electro Wizard
Fireball P.E.K.K.A Lumberjack
Fireball Zap Baby Dragon Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard Baby Dragon Witch
Zap Fireball Baby Dragon P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Lumberjack
Electro Wizard Lumberjack
Witch Electro Wizard Zap Fireball Wizard Baby Dragon Lumberjack
Zap Fireball Wizard Baby Dragon Witch Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball Wizard Witch Electro Wizard
Fireball Wizard Zap Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball P.E.K.K.A Electro Wizard Lumberjack
Wizard Fireball Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Wizard Baby Dragon Witch Electro Wizard Lumberjack
Zap Wizard Baby Dragon Witch Fireball Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Fireball Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Witch Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
P.E.K.K.A Witch Lumberjack
Fireball Wizard Zap Baby Dragon Witch Electro Wizard
P.E.K.K.A Fireball Witch Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Fireball Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Witch Lumberjack
Wizard Fireball Baby Dragon Witch
Witch Electro Wizard Zap Fireball Baby Dragon P.E.K.K.A Lumberjack
Zap Fireball Wizard Baby Dragon Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Zap Fireball Wizard Baby Dragon Electro Wizard
Zap Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon Witch
Witch
Fireball Zap Wizard Baby Dragon Witch Electro Wizard
Fireball Zap Wizard Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball Witch
Fireball Zap Wizard Baby Dragon Witch Electro Wizard
Fireball
Fireball Wizard Baby Dragon Electro Wizard Lumberjack
Zap Fireball Wizard Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Baby Dragon Witch Electro Wizard

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