My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Flying Machine Hog Rider Witch
Zap
Minions Flying Machine Witch
Barbarian Barrel
Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Flying Machine Witch
Royal Delivery
Minions Flying Machine Hog Rider Witch P.E.K.K.A
Fireball
Minions Flying Machine Hog Rider Witch
Poison
Minions Flying Machine Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Fireball Flying Machine Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Minions Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Minions Flying Machine Barbarian Barrel Witch
Minions
Hog Rider Zap Barbarian Barrel P.E.K.K.A
Fireball
Zap Hog Rider
Flying Machine
Zap Hog Rider Barbarian Barrel P.E.K.K.A
Hog Rider
Zap Minions Fireball Flying Machine Barbarian Barrel Witch
Barbarian Barrel
Zap Minions Flying Machine Hog Rider P.E.K.K.A
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Minions Flying Machine Barbarian Barrel Witch

Defense Synergies 2 12

Zap
Fireball Minions Flying Machine Barbarian Barrel Witch P.E.K.K.A
Minions
Zap Flying Machine Barbarian Barrel P.E.K.K.A
Fireball
Zap Barbarian Barrel
Flying Machine
Zap Minions Barbarian Barrel P.E.K.K.A
Hog Rider
Barbarian Barrel
Fireball Zap Minions Flying Machine Witch P.E.K.K.A
Witch
Zap Barbarian Barrel
P.E.K.K.A
Zap Minions Flying Machine Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Flying Machine Barbarian Barrel
P.E.K.K.A Zap Minions Flying Machine Witch
Witch P.E.K.K.A Minions
Witch P.E.K.K.A Minions
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Zap Minions Flying Machine
Minions Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Barbarian Barrel P.E.K.K.A
Witch P.E.K.K.A Minions
Barbarian Barrel
Minions Witch Zap Fireball Flying Machine Barbarian Barrel
Minions Zap Fireball Flying Machine Witch
P.E.K.K.A Zap Minions Fireball Flying Machine Witch
Fireball Zap Minions Barbarian Barrel Witch P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Minions Fireball Witch P.E.K.K.A
Fireball Zap Minions Flying Machine Barbarian Barrel Witch
Zap Barbarian Barrel Witch Minions Fireball Flying Machine
P.E.K.K.A
Minions Fireball Flying Machine Barbarian Barrel Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Barbarian Barrel Witch P.E.K.K.A
Fireball Zap Flying Machine Barbarian Barrel
P.E.K.K.A Zap Minions Witch
P.E.K.K.A Zap Fireball Barbarian Barrel
P.E.K.K.A Witch
Fireball Zap Minions Flying Machine Witch
P.E.K.K.A Minions Fireball Flying Machine Witch
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Flying Machine Barbarian Barrel Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Flying Machine Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Witch
Fireball Flying Machine Witch
Witch Zap Minions Fireball Flying Machine Barbarian Barrel P.E.K.K.A
Minions Zap Fireball Flying Machine Barbarian Barrel Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Barrel
Fireball Zap Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Zap Minions Flying Machine Witch
Flying Machine Witch
Fireball Zap Flying Machine Barbarian Barrel
Fireball Zap Flying Machine
Minions Fireball
Zap Fireball Flying Machine Barbarian Barrel
Fireball Zap Flying Machine
Flying Machine Fireball Barbarian Barrel
Minions Fireball Flying Machine Barbarian Barrel
Zap Fireball Flying Machine Barbarian Barrel
Zap Fireball Flying Machine Barbarian Barrel Witch
Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel
Minions
Zap Fireball Flying Machine Barbarian Barrel
Zap Fireball Flying Machine Barbarian Barrel Witch
Minions Fireball
Fireball
Zap Fireball Flying Machine Barbarian Barrel
Zap Fireball Barbarian Barrel Witch
Witch
Fireball Zap Flying Machine Barbarian Barrel Witch
Fireball Zap Flying Machine Witch
Fireball Zap Barbarian Barrel
Zap Fireball Flying Machine Witch
Zap Minions Fireball Flying Machine Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Fireball Flying Machine Barbarian Barrel Witch
Fireball Zap Flying Machine Witch
Fireball Barbarian Barrel
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Minions Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Barbarian Barrel Witch

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