My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Witch
Zap
Witch
Barbarian Barrel
Tesla Elite Barbarians Musketeer Valkyrie Witch
The Log
Elite Barbarians Musketeer Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Musketeer Valkyrie Witch
Fireball
Tesla Elite Barbarians Musketeer Witch
Poison
Musketeer Witch
Lightning
Tesla Elite Barbarians Musketeer Valkyrie Witch
Rocket
Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Fireball Musketeer Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Musketeer Valkyrie Witch The Log
Tesla
Elite Barbarians
Zap Valkyrie Fireball The Log
Fireball
Zap Elite Barbarians The Log
Musketeer
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Musketeer Zap Witch
Witch
Zap Valkyrie
The Log
Zap Elite Barbarians Fireball Musketeer

Defense Synergies 7 14

Zap
Fireball Tesla Elite Barbarians Musketeer Valkyrie Witch The Log
Tesla
Musketeer The Log Zap Fireball Valkyrie
Elite Barbarians
Valkyrie Zap The Log
Fireball
Zap The Log Tesla Musketeer Valkyrie
Musketeer
Tesla Valkyrie The Log Zap Fireball
Valkyrie
Elite Barbarians Musketeer Zap Tesla Fireball Witch The Log
Witch
Zap Valkyrie The Log
The Log
Tesla Fireball Musketeer Zap Elite Barbarians Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Musketeer Valkyrie The Log
Elite Barbarians Zap Tesla Musketeer Valkyrie Witch The Log
Tesla Witch Elite Barbarians Musketeer Valkyrie
Tesla Elite Barbarians Witch Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Zap Tesla Musketeer Valkyrie
Tesla Musketeer Zap Fireball Witch
Zap Tesla Fireball Musketeer Valkyrie The Log
Tesla Witch Elite Barbarians Musketeer
Elite Barbarians Tesla Musketeer Valkyrie
Valkyrie Witch Zap Tesla Fireball Musketeer The Log
Tesla Musketeer Zap Fireball Witch
Tesla Zap Elite Barbarians Fireball Musketeer Valkyrie Witch The Log
Fireball Valkyrie Zap Tesla Witch The Log
Elite Barbarians Tesla
Zap Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Fireball Musketeer Valkyrie Witch
Tesla Fireball Zap Elite Barbarians Musketeer Valkyrie Witch The Log
Zap Valkyrie Witch The Log Tesla Fireball Musketeer
Tesla Elite Barbarians Musketeer
Valkyrie Tesla Elite Barbarians Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Elite Barbarians Fireball Witch
Fireball Zap Tesla Elite Barbarians Musketeer Valkyrie The Log
Zap Elite Barbarians Musketeer Valkyrie Witch The Log
Valkyrie Zap Tesla Elite Barbarians Fireball Musketeer The Log
Tesla Elite Barbarians Musketeer Valkyrie Witch
Fireball Zap Tesla Musketeer Witch
Tesla Elite Barbarians Fireball Musketeer Valkyrie Witch
Tesla Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Witch The Log
Witch Tesla Musketeer
Tesla Elite Barbarians Musketeer Valkyrie Witch
Zap Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Tesla Fireball Valkyrie Witch
Tesla Fireball Musketeer Valkyrie Witch
Tesla Elite Barbarians Witch Zap Fireball Musketeer Valkyrie The Log
Valkyrie Zap Tesla Elite Barbarians Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap Musketeer Witch
Musketeer Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Valkyrie The Log
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Valkyrie Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Valkyrie Witch
Witch
Fireball The Log Zap Musketeer Witch
Fireball Zap Musketeer Witch The Log
Fireball Zap Musketeer The Log
Elite Barbarians Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Elite Barbarians Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Witch
Fireball Zap Musketeer Witch
The Log Fireball
Fireball Musketeer Valkyrie
The Log Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Witch The Log
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch The Log

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