My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Skeleton Army
Giant Snowball
Hog Rider Three Musketeers Skeleton Army Witch Lumberjack
Zap
Three Musketeers Skeleton Army Witch
Barbarian Barrel
Knight Three Musketeers Skeleton Army Witch Lumberjack
The Log
Hog Rider Three Musketeers Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Hog Rider Three Musketeers Skeleton Army Witch Lumberjack
Fireball
Hog Rider Three Musketeers Skeleton Army Witch Lumberjack
Poison
Three Musketeers Skeleton Army Witch
Lightning
Knight Three Musketeers Witch Lumberjack
Rocket
Hog Rider Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Hog Rider Freeze Lumberjack Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Three Musketeers Freeze Witch Lumberjack
Knight
Hog Rider Three Musketeers Zap Witch Lumberjack
Hog Rider
Zap Knight Freeze Three Musketeers Witch Lumberjack
Three Musketeers
Knight Zap Hog Rider
Skeleton Army
Freeze
Hog Rider Zap
Witch
Zap Knight Hog Rider Lumberjack
Lumberjack
Zap Knight Hog Rider Witch

Defense Synergies 0 13

Zap
Knight Three Musketeers Skeleton Army Witch Lumberjack
Knight
Zap Three Musketeers Skeleton Army Witch Lumberjack
Hog Rider
Three Musketeers
Zap Knight
Skeleton Army
Zap Knight Freeze Lumberjack
Freeze
Skeleton Army Lumberjack
Witch
Zap Knight Lumberjack
Lumberjack
Zap Knight Skeleton Army Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Skeleton Army Lumberjack Zap Knight Three Musketeers Witch
Three Musketeers Skeleton Army Witch Lumberjack Knight Freeze
Three Musketeers Skeleton Army Witch Lumberjack Knight
Skeleton Army Lumberjack
Skeleton Army Freeze Zap Lumberjack
Three Musketeers Zap Freeze Witch
Zap
Three Musketeers Witch Skeleton Army Lumberjack
Knight Skeleton Army Lumberjack
Skeleton Army Witch Zap Knight Freeze Lumberjack
Three Musketeers Zap Witch
Skeleton Army Lumberjack Zap Knight Three Musketeers Freeze Witch
Three Musketeers Skeleton Army Zap Freeze Witch Lumberjack
Skeleton Army Knight Three Musketeers Lumberjack
Skeleton Army Zap Three Musketeers Freeze Lumberjack
Three Musketeers Knight Skeleton Army Witch Lumberjack
Zap Knight Three Musketeers Skeleton Army Witch Lumberjack
Zap Freeze Witch Knight Lumberjack
Three Musketeers Lumberjack
Skeleton Army Knight Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Zap Witch
Zap Knight Lumberjack
Skeleton Army Lumberjack Zap Knight Witch
Skeleton Army Lumberjack Zap Knight
Knight Three Musketeers Skeleton Army Witch Lumberjack
Zap Three Musketeers Freeze Witch
Skeleton Army Knight Witch Lumberjack
Knight Skeleton Army Lumberjack
Zap Freeze Knight Skeleton Army Witch
Witch Three Musketeers Skeleton Army
Knight Witch Lumberjack
Skeleton Army Zap
Skeleton Army Knight Three Musketeers Witch Lumberjack
Three Musketeers Skeleton Army Witch
Skeleton Army Witch Zap Knight Three Musketeers Freeze Lumberjack
Zap Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Zap
Zap Freeze Witch
Witch
Zap Freeze
Zap
Three Musketeers Lumberjack
Zap Knight
Zap
Knight Three Musketeers
Freeze
Zap
Zap Three Musketeers Witch
Three Musketeers
Three Musketeers Freeze
Zap Three Musketeers
Zap Witch
Zap
Zap Freeze Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Freeze Witch
Zap
Zap Freeze
Zap Skeleton Army Freeze Witch
Zap Three Musketeers Witch
Freeze
Knight Three Musketeers Lumberjack
Zap
Zap
Three Musketeers
Zap Freeze Witch
Zap Witch
Zap Freeze Witch

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