My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army Baby Dragon Witch Lumberjack
Zap
Archers Royal Giant Skeleton Army Witch
Barbarian Barrel
Archers Skeleton Army Witch Lumberjack
The Log
Archers Royal Giant Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Hog Rider Skeleton Army Baby Dragon Witch Lumberjack
Fireball
Archers Hog Rider Skeleton Army Baby Dragon Witch Lumberjack
Poison
Archers Skeleton Army Witch
Lightning
Baby Dragon Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Hog Rider Baby Dragon Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Hog Rider

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Royal Giant Baby Dragon Witch Lumberjack
Archers
Zap Royal Giant Hog Rider Baby Dragon Lumberjack
Royal Giant
Zap Archers Hog Rider Baby Dragon Witch Lumberjack
Hog Rider
Zap Archers Royal Giant Baby Dragon Witch Lumberjack
Skeleton Army
Baby Dragon
Zap Archers Royal Giant Hog Rider Witch Lumberjack
Witch
Zap Royal Giant Hog Rider Baby Dragon Lumberjack
Lumberjack
Zap Archers Royal Giant Hog Rider Baby Dragon Witch

Defense Synergies 0 13

Zap
Archers Skeleton Army Baby Dragon Witch Lumberjack
Archers
Zap Skeleton Army Baby Dragon Witch Lumberjack
Royal Giant
Hog Rider
Skeleton Army
Zap Archers Lumberjack
Baby Dragon
Zap Archers Witch Lumberjack
Witch
Zap Archers Baby Dragon Lumberjack
Lumberjack
Zap Archers Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Skeleton Army Lumberjack Zap Witch
Skeleton Army Witch Lumberjack Archers
Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Archers Baby Dragon Lumberjack
Zap Archers Baby Dragon Witch
Zap Baby Dragon
Witch Skeleton Army Lumberjack
Skeleton Army Archers Lumberjack
Archers Skeleton Army Witch Zap Baby Dragon Lumberjack
Zap Archers Baby Dragon Witch
Skeleton Army Lumberjack Zap Witch
Skeleton Army Zap Baby Dragon Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Skeleton Army Witch Lumberjack
Zap Archers Skeleton Army Baby Dragon Witch Lumberjack
Zap Baby Dragon Witch Archers Lumberjack
Lumberjack
Skeleton Army Archers Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Archers Witch
Zap Archers Baby Dragon Lumberjack
Skeleton Army Lumberjack Zap Witch
Skeleton Army Lumberjack Zap
Skeleton Army Witch Lumberjack
Zap Archers Baby Dragon Witch
Skeleton Army Archers Witch Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Zap
Skeleton Army Witch Lumberjack
Archers Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Archers Baby Dragon Lumberjack
Zap Archers Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Archers Baby Dragon Witch
Zap Baby Dragon
Zap
Lumberjack
Zap
Zap Archers Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Archers Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Archers Baby Dragon Witch
Zap Witch
Zap
Zap
Zap Archers Skeleton Army Witch
Zap Archers Baby Dragon Witch
Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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