My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army
Giant Snowball
Goblin Gang Musketeer Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Knight Goblin Gang Musketeer Skeleton Army Witch
The Log
Goblin Gang Musketeer Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Knight Goblin Gang Musketeer Skeleton Army Witch
Fireball
Goblin Gang Musketeer Skeleton Army Witch
Poison
Goblin Gang Musketeer Skeleton Army Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Skeleton Army Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Knight Musketeer Witch
Arrows
Zap Giant Knight
Knight
Goblin Gang Musketeer Zap Arrows Witch
Goblin Gang
Knight Giant
Musketeer
Knight Giant Zap
Giant
Zap Arrows Musketeer Goblin Gang Witch
Skeleton Army
Witch
Zap Knight Giant

Defense Synergies 3 11

Zap
Arrows Knight Goblin Gang Musketeer Skeleton Army Witch
Arrows
Zap Knight
Knight
Goblin Gang Musketeer Zap Arrows Skeleton Army Witch
Goblin Gang
Knight Musketeer Zap Skeleton Army
Musketeer
Knight Goblin Gang Zap Skeleton Army
Giant
Skeleton Army
Zap Knight Goblin Gang Musketeer
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Skeleton Army Zap Knight Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Witch Knight Musketeer
Skeleton Army Witch Knight Goblin Gang Musketeer
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Zap Musketeer
Musketeer Zap Arrows Goblin Gang Witch
Zap Arrows Musketeer
Witch Goblin Gang Musketeer Skeleton Army
Knight Goblin Gang Skeleton Army Musketeer
Goblin Gang Skeleton Army Witch Zap Arrows Knight Musketeer
Arrows Musketeer Zap Goblin Gang Witch
Skeleton Army Zap Knight Goblin Gang Musketeer Witch
Skeleton Army Zap Arrows Goblin Gang Witch
Skeleton Army Knight Goblin Gang
Skeleton Army Zap Goblin Gang
Arrows Knight Goblin Gang Musketeer Skeleton Army Witch
Arrows Zap Knight Goblin Gang Musketeer Skeleton Army Witch
Zap Arrows Witch Knight Musketeer
Musketeer
Goblin Gang Skeleton Army Arrows Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap Witch
Zap Arrows Knight Goblin Gang Musketeer
Goblin Gang Skeleton Army Zap Knight Musketeer Witch
Goblin Gang Skeleton Army Zap Knight Musketeer
Knight Goblin Gang Musketeer Skeleton Army Witch
Arrows Zap Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Knight Musketeer Witch
Knight Skeleton Army
Zap Knight Skeleton Army Witch
Witch Goblin Gang Musketeer Skeleton Army
Knight Musketeer Witch
Skeleton Army Zap Arrows
Skeleton Army Knight Goblin Gang Witch
Musketeer Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Knight Musketeer
Arrows Zap Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Zap Arrows
Arrows Zap Musketeer Witch
Arrows Musketeer Witch
Arrows Zap
Arrows Zap
Goblin Gang Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows Witch
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Witch
Witch
Arrows Zap Musketeer Witch
Zap Arrows Musketeer Witch
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Zap Musketeer Witch
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Goblin Gang Musketeer Skeleton Army Witch
Zap Arrows Musketeer Witch
Arrows
Knight Goblin Gang Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Goblin Gang Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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