My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram Balloon
Giant Snowball
Goblin Gang Barbarians Minion Horde Battle Ram Witch Balloon
Zap
Goblin Gang Minion Horde Battle Ram Witch Balloon
Barbarian Barrel
Goblin Gang Barbarians Battle Ram Witch
The Log
Goblin Gang Barbarians Battle Ram Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Barbarians Minion Horde Battle Ram Witch Balloon
Fireball
Goblin Gang Barbarians Minion Horde Battle Ram Witch Balloon
Poison
Goblin Gang Barbarians Minion Horde Witch Balloon
Lightning
Battle Ram Witch Balloon
Rocket
Barbarians Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Battle Ram Barbarians Minion Horde Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Battle Ram

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Balloon Minion Horde Witch
Goblin Gang
Battle Ram Balloon
Barbarians
Balloon
Minion Horde
Rage Zap Battle Ram
Battle Ram
Zap Goblin Gang Minion Horde Witch
Rage
Minion Horde Witch Balloon
Witch
Rage Zap Battle Ram
Balloon
Zap Rage Goblin Gang Barbarians

Defense Synergies 0 6

Zap
Goblin Gang Barbarians Minion Horde Witch
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Battle Ram
Rage
Witch
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Zap Goblin Gang Witch
Goblin Gang Barbarians Minion Horde Witch
Barbarians Minion Horde Witch Goblin Gang
Barbarians
Goblin Gang Zap
Minion Horde Zap Goblin Gang Witch
Zap Barbarians
Barbarians Minion Horde Witch Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Witch Zap
Minion Horde Zap Goblin Gang Witch
Barbarians Minion Horde Zap Goblin Gang Witch
Zap Goblin Gang Barbarians Minion Horde Witch
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Barbarians Minion Horde Goblin Gang Witch
Zap Goblin Gang Barbarians Minion Horde Witch
Zap Witch Barbarians
Barbarians
Goblin Gang Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Witch
Zap Goblin Gang
Goblin Gang Barbarians Zap Minion Horde Witch
Goblin Gang Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Witch
Zap Goblin Gang Minion Horde Witch
Goblin Gang Barbarians Minion Horde Witch
Barbarians Minion Horde
Zap Minion Horde Barbarians Witch
Witch Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Witch
Zap Barbarians
Barbarians Goblin Gang Minion Horde Witch
Barbarians Minion Horde Witch
Goblin Gang Barbarians Witch Zap Minion Horde
Zap Barbarians Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Barbarians
Zap Minion Horde
Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap
Goblin Gang Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minion Horde
Zap
Zap Witch
Minion Horde
Zap Barbarians Minion Horde
Zap Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Goblin Gang Barbarians Witch
Zap Witch
Goblin Gang Minion Horde
Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde Witch
Zap Witch
Zap Witch

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