My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Barbarians Musketeer Wizard Witch
The Log
Fire Spirit Barbarians Musketeer Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Barbarians Musketeer Hog Rider Wizard Witch
Fireball
Barbarians Musketeer Hog Rider Wizard Witch
Poison
Barbarians Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Barbarians Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Musketeer Hog Rider Barbarians Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Musketeer Hog Rider

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Barbarians
Hog Rider
Musketeer
Hog Rider
Hog Rider
Fire Spirit Musketeer Rage Barbarians Wizard Rocket Witch
Wizard
Hog Rider Rage
Rocket
Hog Rider
Rage
Hog Rider Witch Wizard
Witch
Rage Hog Rider

Defense Synergies 0 0

Fire Spirit
Barbarians
Musketeer
Hog Rider
Wizard
Rocket
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard
Barbarians Musketeer Witch
Barbarians Rocket Witch Fire Spirit Musketeer
Barbarians Witch Musketeer
Barbarians Rocket
Fire Spirit Musketeer
Musketeer Rocket Fire Spirit Wizard Witch
Rocket Barbarians Musketeer
Barbarians Witch Musketeer
Fire Spirit Barbarians Musketeer
Barbarians Witch Musketeer Wizard
Musketeer Wizard Witch
Barbarians Fire Spirit Musketeer Wizard Rocket Witch
Fire Spirit Wizard Rocket Barbarians Witch
Barbarians
Barbarians Rocket
Barbarians Wizard Musketeer Witch
Fire Spirit Barbarians Musketeer Wizard Witch
Wizard Witch Fire Spirit Barbarians Musketeer
Barbarians Musketeer
Wizard Fire Spirit Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Musketeer Wizard Rocket
Barbarians Musketeer Rocket Witch
Rocket Barbarians Musketeer
Barbarians Musketeer Witch
Fire Spirit Wizard Rocket Musketeer Witch
Rocket Barbarians Musketeer Witch
Barbarians
Rocket Barbarians Witch
Witch Barbarians Musketeer
Barbarians Musketeer Witch
Rocket Barbarians
Barbarians Rocket Wizard Witch
Wizard Barbarians Musketeer Witch
Barbarians Witch Musketeer Rocket
Barbarians Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer
Rocket
Barbarians Musketeer Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Musketeer Rocket Witch
Fire Spirit Musketeer Wizard Witch
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Musketeer
Rocket Musketeer Wizard
Fire Spirit Musketeer Wizard Rocket
Rocket Fire Spirit Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Musketeer Wizard
Rocket Fire Spirit Wizard Witch
Rocket Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Barbarians Musketeer
Fire Spirit Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Rocket Musketeer
Fire Spirit Musketeer Wizard Witch
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Barbarians Musketeer Rocket Witch
Rocket Fire Spirit Musketeer Wizard Witch
Musketeer Wizard Rocket
Musketeer Wizard
Rocket
Musketeer
Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Witch

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