My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Ram Rider
Giant Snowball
Skeletons Goblins Minions Witch Ram Rider
Zap
Skeletons Goblins Minions Royal Giant Witch Ram Rider
Barbarian Barrel
Skeletons Goblins Witch Electro Wizard
The Log
Skeletons Goblins Royal Giant Witch Ram Rider
Earthquake
Skeletons Witch
Arrows
Skeletons Goblins Minions Witch
Royal Delivery
Skeletons Goblins Minions Witch Electro Wizard Ram Rider
Fireball
Minions Witch Electro Wizard Ram Rider
Poison
Minions Witch Electro Wizard
Lightning
Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Barbarian Barrel Minions Electro Wizard Witch Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Barbarian Barrel Minions

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Royal Giant
Minions
Royal Giant Barbarian Barrel Ram Rider
Royal Giant
Minions Barbarian Barrel Goblins Witch Electro Wizard
Barbarian Barrel
Royal Giant Minions Ram Rider
Witch
Royal Giant Ram Rider
Electro Wizard
Royal Giant Ram Rider
Ram Rider
Minions Barbarian Barrel Witch Electro Wizard

Defense Synergies 0 14

Skeletons
Minions Barbarian Barrel Witch Electro Wizard Ram Rider
Goblins
Barbarian Barrel Electro Wizard
Minions
Skeletons Barbarian Barrel Electro Wizard Ram Rider
Royal Giant
Barbarian Barrel
Skeletons Goblins Minions Witch Electro Wizard
Witch
Skeletons Barbarian Barrel Electro Wizard
Electro Wizard
Skeletons Goblins Minions Barbarian Barrel Witch Ram Rider
Ram Rider
Skeletons Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Electro Wizard Ram Rider
Skeletons Goblins Minions Witch Electro Wizard Ram Rider
Witch Ram Rider Skeletons Goblins Minions Electro Wizard
Witch Skeletons Goblins Minions Electro Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel Skeletons Goblins Minions Electro Wizard
Minions Electro Wizard Ram Rider Witch
Barbarian Barrel Electro Wizard Ram Rider
Witch Skeletons Goblins Minions
Skeletons Goblins Barbarian Barrel Electro Wizard
Goblins Minions Witch Electro Wizard Skeletons Barbarian Barrel Ram Rider
Minions Witch Electro Wizard Ram Rider
Skeletons Minions Witch Electro Wizard Ram Rider
Goblins Minions Barbarian Barrel Witch Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Skeletons Goblins Minions Witch Electro Wizard
Goblins Minions Barbarian Barrel Witch Electro Wizard Ram Rider
Barbarian Barrel Witch Minions Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblins Minions Barbarian Barrel Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Barbarian Barrel Witch Electro Wizard
Electro Wizard Barbarian Barrel
Skeletons Goblins Minions Witch Electro Wizard Ram Rider
Barbarian Barrel Electro Wizard Ram Rider
Skeletons Witch Ram Rider
Skeletons Minions Witch Electro Wizard Ram Rider
Skeletons Goblins Minions Witch Electro Wizard Ram Rider
Electro Wizard Skeletons Goblins Minions Barbarian Barrel Witch
Witch Skeletons
Minions Witch
Electro Wizard
Skeletons Witch Ram Rider
Witch
Witch Electro Wizard Skeletons Goblins Minions Barbarian Barrel
Minions Barbarian Barrel Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions Witch Ram Rider
Witch
Barbarian Barrel Ram Rider
Ram Rider
Goblins Minions Electro Wizard
Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel Electro Wizard
Barbarian Barrel Witch
Minions
Barbarian Barrel
Barbarian Barrel Witch
Witch
Barbarian Barrel Witch Electro Wizard Ram Rider
Witch Ram Rider
Barbarian Barrel
Witch Electro Wizard
Electro Wizard Minions Witch
Electro Wizard
Electro Wizard Minions Barbarian Barrel Witch
Witch Electro Wizard Ram Rider
Barbarian Barrel
Electro Wizard
Minions Witch Electro Wizard
Witch Electro Wizard
Barbarian Barrel Witch Electro Wizard

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