My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Valkyrie Electro Wizard Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight
Royal Giant
Fireball Zap Wizard Electro Wizard
Fireball
Zap Royal Giant Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Valkyrie Wizard Electro Wizard Mega Knight
Valkyrie
Zap Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 5 12

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Valkyrie
Royal Giant
Fireball
Zap Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Fireball Valkyrie Wizard
Valkyrie
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Fireball Valkyrie Wizard Mega Knight
Mega Knight
Zap Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Zap Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball Mega Knight Zap Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Mega Knight Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Zap Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Mega Knight
Electro Wizard Zap Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Mega Knight
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

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