My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Zap
Prince
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Ice Wizard Electro Wizard
The Log
Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince Giant Skeleton Ice Wizard Electro Wizard
Fireball
Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Ice Wizard Electro Wizard
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Prince Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Valkyrie Electro Wizard Wizard Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Valkyrie Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard Giant Skeleton Electro Wizard
Wizard
Valkyrie Prince Giant Skeleton
Rocket
Prince
Valkyrie Wizard The Log Ice Wizard Electro Wizard
Giant Skeleton
Valkyrie Wizard The Log Ice Wizard Electro Wizard
The Log
Prince Giant Skeleton
Ice Wizard
Prince Giant Skeleton
Electro Wizard
Valkyrie Prince Giant Skeleton

Defense Synergies 1 18

Valkyrie
Wizard Prince The Log Ice Wizard Electro Wizard
Wizard
Valkyrie Prince Giant Skeleton The Log Ice Wizard Electro Wizard
Rocket
The Log
Prince
The Log Valkyrie Wizard Ice Wizard Electro Wizard
Giant Skeleton
Wizard The Log Ice Wizard Electro Wizard
The Log
Prince Valkyrie Wizard Rocket Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard
Valkyrie Wizard Prince Giant Skeleton The Log
Electro Wizard
Valkyrie Wizard Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard The Log Electro Wizard
Valkyrie Prince The Log Ice Wizard Electro Wizard
Rocket Prince Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Prince Valkyrie Ice Wizard Electro Wizard
Valkyrie Rocket Prince Giant Skeleton The Log
The Log Valkyrie Ice Wizard Electro Wizard
Rocket Electro Wizard Wizard Ice Wizard
Rocket Valkyrie Giant Skeleton The Log Electro Wizard
Prince Ice Wizard
Valkyrie Prince Giant Skeleton Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Wizard Giant Skeleton The Log
Wizard Ice Wizard Electro Wizard
Prince Valkyrie Wizard Rocket Giant Skeleton The Log Ice Wizard Electro Wizard
Valkyrie Wizard Rocket Prince The Log Electro Wizard
Prince Electro Wizard
Rocket Prince The Log Electro Wizard
Wizard Valkyrie Prince Electro Wizard
Valkyrie Wizard Prince The Log Ice Wizard Electro Wizard
Valkyrie Wizard The Log Giant Skeleton Ice Wizard Electro Wizard
Prince Electro Wizard
Valkyrie Wizard Prince Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Giant Skeleton Electro Wizard
Electro Wizard Valkyrie Wizard Rocket Prince The Log
Giant Skeleton Valkyrie Rocket Prince The Log Electro Wizard
Valkyrie Rocket Prince Giant Skeleton The Log Electro Wizard
Giant Skeleton Valkyrie Prince
Wizard Rocket Ice Wizard Electro Wizard
Rocket Prince Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Valkyrie Prince
Rocket Giant Skeleton Electro Wizard Valkyrie Prince The Log
Valkyrie Prince Giant Skeleton
Rocket Valkyrie Prince Giant Skeleton The Log Electro Wizard
Rocket Prince Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Valkyrie Rocket Prince Giant Skeleton The Log
Valkyrie Wizard Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Giant Skeleton The Log
The Log Ice Wizard Electro Wizard
Rocket Giant Skeleton The Log
Valkyrie Rocket Prince Giant Skeleton The Log
Wizard Rocket Valkyrie The Log
Wizard Rocket Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Rocket Prince Electro Wizard
Rocket Valkyrie Wizard Prince The Log Electro Wizard
Wizard Rocket
Rocket The Log
Rocket
Prince The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard Prince The Log Electro Wizard
Rocket Valkyrie Wizard The Log
Rocket Prince Giant Skeleton The Log
Rocket Wizard
Rocket Prince The Log
Rocket The Log
The Log Valkyrie Wizard Ice Wizard
The Log Wizard Ice Wizard Electro Wizard
Wizard Prince The Log
Rocket The Log
Wizard Ice Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket The Log
Rocket Electro Wizard
Prince Giant Skeleton
Rocket Wizard The Log
Electro Wizard Rocket Prince
Rocket Wizard Ice Wizard Electro Wizard
The Log
Valkyrie Wizard Rocket Prince Electro Wizard
The Log Wizard
Rocket Giant Skeleton
Prince
Rocket Giant Skeleton The Log Electro Wizard
Rocket Electro Wizard
Rocket Prince Giant Skeleton The Log Electro Wizard

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