My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Electro Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Night Witch Lava Hound
Giant Snowball
Baby Dragon Miner Night Witch Lava Hound
Zap
Night Witch Lava Hound
Barbarian Barrel
Valkyrie Wizard Electro Wizard Night Witch
The Log
Earthquake
Arrows
Night Witch Lava Hound
Royal Delivery
Valkyrie Wizard Baby Dragon Miner Electro Wizard Night Witch Lava Hound
Fireball
Wizard Baby Dragon Electro Wizard Night Witch Lava Hound
Poison
Wizard Electro Wizard Night Witch Lava Hound
Lightning
Valkyrie Wizard Baby Dragon Electro Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Valkyrie Baby Dragon Electro Wizard Night Witch Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Valkyrie Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Baby Dragon Electro Wizard
Wizard
Valkyrie Miner
Baby Dragon
Lava Hound Valkyrie Miner Electro Wizard
The Log
Miner
Miner
Lava Hound Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Miner
Night Witch
Lava Hound
Lava Hound
Baby Dragon Miner Night Witch

Defense Synergies 0 12

Valkyrie
Wizard Baby Dragon The Log Electro Wizard Night Witch
Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Valkyrie The Log
The Log
Valkyrie Wizard Baby Dragon Miner Electro Wizard Night Witch
Miner
The Log
Electro Wizard
Valkyrie Wizard The Log Night Witch
Night Witch
Valkyrie The Log Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log Electro Wizard
Valkyrie The Log Electro Wizard Night Witch
Valkyrie Electro Wizard Night Witch
Night Witch Valkyrie Electro Wizard
Valkyrie The Log
The Log Valkyrie Baby Dragon Electro Wizard Night Witch
Electro Wizard Wizard Baby Dragon Night Witch
Valkyrie Baby Dragon The Log Electro Wizard
Night Witch
Valkyrie Miner Electro Wizard Night Witch
Valkyrie Electro Wizard Wizard Baby Dragon The Log Night Witch
Wizard Baby Dragon Electro Wizard Night Witch
Night Witch Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Baby Dragon The Log Electro Wizard Night Witch
Electro Wizard
The Log Electro Wizard
Wizard Valkyrie Electro Wizard Night Witch
Valkyrie Wizard Baby Dragon The Log Electro Wizard Night Witch
Valkyrie Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
Valkyrie Wizard Baby Dragon The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Wizard Baby Dragon The Log Miner
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard Night Witch
Valkyrie Night Witch
Wizard Baby Dragon Electro Wizard
Valkyrie Electro Wizard Night Witch
Valkyrie
Electro Wizard Valkyrie Baby Dragon The Log
Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie Wizard Night Witch
Wizard Valkyrie Baby Dragon
Electro Wizard Valkyrie Baby Dragon The Log Night Witch
Valkyrie Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Electro Wizard Night Witch
Miner Valkyrie Wizard The Log Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Night Witch
Wizard Baby Dragon The Log Electro Wizard
Valkyrie Wizard Baby Dragon The Log Miner
Baby Dragon The Log Night Witch
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
The Log Miner Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Wizard The Log Miner Night Witch
Electro Wizard
Wizard The Log
Electro Wizard Night Witch
Wizard Baby Dragon Electro Wizard
The Log
Miner Valkyrie Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Miner Electro Wizard

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