My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Royal Giant Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Dark Prince Prince
Giant Snowball
Fire Spirit Goblin Gang Minion Horde
Zap
Fire Spirit Goblin Gang Minion Horde Royal Giant Dark Prince Prince
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard Dark Prince
The Log
Fire Spirit Goblin Gang Royal Giant Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Valkyrie Wizard Dark Prince Prince
Fireball
Goblin Gang Minion Horde Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Valkyrie Wizard Dark Prince Prince
Rocket
Minion Horde Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Valkyrie Dark Prince Minion Horde Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Valkyrie Dark Prince

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Dark Prince Prince
Goblin Gang
Royal Giant Valkyrie Dark Prince Prince
Minion Horde
Royal Giant Dark Prince Prince
Royal Giant
Fire Spirit Goblin Gang Minion Horde Wizard Dark Prince
Valkyrie
Fire Spirit Prince Goblin Gang Wizard Dark Prince
Wizard
Royal Giant Valkyrie Dark Prince Prince
Dark Prince
Prince Fire Spirit Goblin Gang Minion Horde Royal Giant Valkyrie Wizard
Prince
Valkyrie Dark Prince Fire Spirit Goblin Gang Minion Horde Wizard

Defense Synergies 0 9

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie Dark Prince Prince
Minion Horde
Royal Giant
Valkyrie
Fire Spirit Goblin Gang Wizard Prince
Wizard
Valkyrie Dark Prince Prince
Dark Prince
Goblin Gang Wizard Prince
Prince
Goblin Gang Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Goblin Gang Valkyrie Dark Prince Prince
Goblin Gang Minion Horde Prince Fire Spirit Valkyrie Dark Prince
Minion Horde Prince Goblin Gang Valkyrie Dark Prince
Valkyrie Dark Prince Prince
Goblin Gang Fire Spirit Valkyrie Dark Prince
Minion Horde Fire Spirit Goblin Gang Wizard
Valkyrie
Minion Horde Goblin Gang Prince
Goblin Gang Fire Spirit Minion Horde Valkyrie Dark Prince Prince
Goblin Gang Minion Horde Valkyrie Wizard Dark Prince
Minion Horde Goblin Gang Wizard
Minion Horde Prince Fire Spirit Goblin Gang Valkyrie Wizard Dark Prince
Fire Spirit Valkyrie Wizard Goblin Gang Minion Horde Dark Prince Prince
Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Prince
Minion Horde Wizard Goblin Gang Valkyrie Dark Prince Prince
Fire Spirit Goblin Gang Minion Horde Valkyrie Wizard Dark Prince Prince
Valkyrie Wizard Fire Spirit Dark Prince
Prince
Goblin Gang Valkyrie Wizard Dark Prince Fire Spirit Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince Prince
Goblin Gang Valkyrie Wizard Prince
Goblin Gang Minion Horde Valkyrie Dark Prince Prince
Goblin Gang Valkyrie Dark Prince Prince Minion Horde
Goblin Gang Minion Horde Valkyrie Dark Prince Prince
Fire Spirit Wizard Goblin Gang Minion Horde
Goblin Gang Dark Prince Prince Minion Horde Valkyrie
Minion Horde Valkyrie Dark Prince Prince
Minion Horde Valkyrie Dark Prince Prince
Goblin Gang Minion Horde
Minion Horde Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince
Dark Prince Prince Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Dark Prince Prince
Valkyrie Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie Dark Prince Prince
Wizard Fire Spirit Minion Horde Valkyrie Dark Prince
Wizard Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Goblin Gang Minion Horde Prince
Minion Horde Valkyrie Wizard Dark Prince Prince
Fire Spirit Wizard
Fire Spirit
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Fire Spirit Wizard Dark Prince Prince
Fire Spirit Valkyrie Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Fire Spirit Valkyrie Wizard Dark Prince
Minion Horde
Wizard
Wizard Prince
Fire Spirit Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Fire Spirit Goblin Gang Dark Prince Prince
Fire Spirit Wizard
Goblin Gang Minion Horde Valkyrie Wizard Dark Prince Prince
Wizard
Minion Horde Dark Prince Prince
Goblin Gang Minion Horde
Dark Prince Prince

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