My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider Lumberjack
Zap
Bomber Minions
Barbarian Barrel
Bomber Valkyrie Electro Wizard Lumberjack
The Log
Bomber Hog Rider Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Valkyrie Hog Rider Electro Wizard Lumberjack
Fireball
Bomber Minions Hog Rider Electro Wizard Lumberjack
Poison
Bomber Minions Electro Wizard
Lightning
Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Fireball Valkyrie Hog Rider Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Fireball

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Valkyrie Hog Rider Lumberjack
Zap
Fireball Hog Rider Electro Wizard Bomber Minions Valkyrie Lumberjack
Minions
Hog Rider Bomber Zap Valkyrie Lumberjack
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Hog Rider Lumberjack Bomber Zap Minions Electro Wizard
Hog Rider
Zap Minions Fireball Valkyrie Bomber Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Bomber Zap Minions Hog Rider Electro Wizard

Defense Synergies 3 14

Bomber
Zap Valkyrie Electro Wizard
Zap
Fireball Electro Wizard Bomber Minions Valkyrie Lumberjack
Minions
Valkyrie Zap Electro Wizard Lumberjack
Fireball
Zap Valkyrie Electro Wizard Lumberjack
Valkyrie
Minions Bomber Zap Fireball Electro Wizard Lumberjack
Hog Rider
Electro Wizard
Zap Bomber Minions Fireball Valkyrie Lumberjack
Lumberjack
Zap Minions Fireball Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball Valkyrie Electro Wizard
Lumberjack Bomber Zap Minions Valkyrie Electro Wizard
Lumberjack Bomber Minions Valkyrie Electro Wizard
Lumberjack Bomber Minions Valkyrie Electro Wizard
Bomber Fireball Valkyrie Lumberjack
Fireball Bomber Zap Minions Valkyrie Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball
Zap Fireball Valkyrie Electro Wizard
Minions Lumberjack
Bomber Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Bomber Zap Fireball Lumberjack
Minions Zap Fireball Electro Wizard
Lumberjack Bomber Zap Minions Fireball Valkyrie Electro Wizard
Bomber Fireball Valkyrie Zap Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Bomber Minions Fireball Valkyrie Electro Wizard Lumberjack
Fireball Bomber Zap Minions Valkyrie Electro Wizard Lumberjack
Zap Valkyrie Bomber Minions Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Valkyrie Minions Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Bomber Zap Valkyrie Lumberjack
Lumberjack Zap Minions Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Fireball Electro Wizard
Valkyrie Lumberjack
Fireball Zap Minions Electro Wizard
Minions Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Minions Fireball Valkyrie
Minions Valkyrie Lumberjack
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Bomber Fireball Valkyrie
Electro Wizard Bomber Zap Minions Fireball Valkyrie Lumberjack
Minions Valkyrie Bomber Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Bomber Fireball Zap Valkyrie
Fireball Zap Minions
Bomber
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber Minions
Bomber Zap Fireball Electro Wizard
Bomber Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Bomber Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Bomber Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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