My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Musketeer Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Fireball
Minion Horde Musketeer Skeleton Army Witch
Poison
Minion Horde Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Minion Horde Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Musketeer Valkyrie Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minion Horde Musketeer Valkyrie Witch
Minion Horde
Rage Zap Giant
Musketeer
Valkyrie Giant Zap
Valkyrie
Musketeer Zap Giant Witch
Giant
Zap Musketeer Rage Minion Horde Valkyrie Witch
Rage
Minion Horde Giant Witch
Skeleton Army
Witch
Rage Zap Valkyrie Giant

Defense Synergies 1 7

Zap
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Minion Horde
Zap
Musketeer
Valkyrie Zap Skeleton Army
Valkyrie
Musketeer Zap Witch
Giant
Rage
Skeleton Army
Zap Musketeer
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Valkyrie
Minion Horde Skeleton Army Zap Musketeer Valkyrie Witch
Minion Horde Skeleton Army Witch Musketeer Valkyrie
Minion Horde Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Musketeer Valkyrie
Minion Horde Musketeer Zap Witch
Zap Musketeer Valkyrie
Minion Horde Witch Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Skeleton Army Witch Zap Musketeer
Minion Horde Musketeer Zap Witch
Minion Horde Skeleton Army Zap Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Zap Minion Horde Musketeer Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Musketeer
Musketeer
Valkyrie Skeleton Army Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Musketeer Valkyrie
Skeleton Army Zap Minion Horde Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Zap Minion Horde Musketeer Witch
Skeleton Army Minion Horde Musketeer Valkyrie Witch
Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Valkyrie Skeleton Army Witch
Witch Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Minion Horde Valkyrie Witch
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Minion Horde Musketeer Valkyrie
Valkyrie Zap Minion Horde Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie
Zap Musketeer
Minion Horde
Musketeer Valkyrie
Zap Minion Horde Valkyrie
Zap Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Zap
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Valkyrie
Zap Musketeer
Musketeer
Minion Horde Musketeer
Zap Musketeer
Zap Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde
Zap Musketeer
Zap Valkyrie Witch
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Valkyrie Witch
Minion Horde Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Minion Horde Musketeer Witch
Zap Minion Horde Musketeer Witch
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde
Zap Minion Horde Musketeer Skeleton Army Witch
Zap Musketeer Witch
Minion Horde Musketeer Valkyrie
Zap Musketeer
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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