My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Inferno Dragon
Giant Snowball
Balloon Miner Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon Bowler Miner Inferno Dragon
Fireball
Wizard Balloon Bowler Inferno Dragon
Poison
Wizard Balloon
Lightning
Valkyrie Wizard Balloon Bowler Inferno Dragon
Rocket
Valkyrie Wizard Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Bowler Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Valkyrie Freeze Inferno Dragon Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Valkyrie Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Valkyrie Freeze Bowler
Valkyrie
Balloon Zap Wizard
Wizard
Valkyrie Balloon Miner
Freeze
Balloon Zap
Balloon
Zap Valkyrie Freeze Miner Wizard
Bowler
Zap Miner
Miner
Zap Balloon Wizard Bowler Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 8

Zap
Valkyrie Bowler Miner Inferno Dragon
Valkyrie
Zap Wizard Freeze Bowler
Wizard
Valkyrie Freeze
Freeze
Valkyrie Wizard
Balloon
Bowler
Zap Valkyrie
Miner
Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Wizard
Inferno Dragon Zap Valkyrie
Bowler Valkyrie Freeze Inferno Dragon
Inferno Dragon Valkyrie Bowler
Valkyrie Bowler
Freeze Bowler Zap Valkyrie
Inferno Dragon Zap Wizard Freeze
Bowler Zap Valkyrie
Inferno Dragon
Valkyrie Bowler Miner
Valkyrie Zap Wizard Freeze Bowler
Inferno Dragon Zap Wizard
Bowler Zap Valkyrie Wizard Freeze
Valkyrie Wizard Bowler Zap Freeze
Inferno Dragon
Zap Freeze Bowler Inferno Dragon
Wizard Valkyrie Bowler
Zap Valkyrie Wizard Bowler
Zap Valkyrie Wizard Freeze Bowler Inferno Dragon
Inferno Dragon
Valkyrie Wizard Bowler

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Bowler
Zap Valkyrie Wizard Bowler Miner Inferno Dragon
Zap Valkyrie Bowler
Valkyrie Bowler Zap
Valkyrie Bowler Inferno Dragon
Wizard Zap Freeze
Valkyrie Bowler
Valkyrie Inferno Dragon
Zap Freeze Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Bowler
Zap Valkyrie Bowler
Bowler Valkyrie Wizard
Wizard Valkyrie Bowler
Zap Valkyrie Freeze Bowler Inferno Dragon
Valkyrie Bowler Zap Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap Bowler Miner
Miner
Valkyrie Freeze
Wizard Zap Valkyrie Bowler
Wizard Zap Freeze
Wizard Bowler
Zap Wizard Freeze Bowler
Miner Zap Wizard
Bowler
Miner Zap Valkyrie Wizard Bowler
Zap Wizard
Bowler Miner
Freeze
Zap
Zap Wizard Bowler
Wizard Bowler
Freeze
Zap Wizard Bowler
Zap Valkyrie Wizard Bowler Miner
Bowler
Wizard
Bowler
Zap
Zap Freeze Valkyrie Wizard Bowler
Inferno Dragon
Miner Zap Wizard Bowler
Zap Wizard Bowler Miner
Miner Zap
Zap Wizard
Zap Wizard Freeze
Bowler
Zap Wizard Miner
Zap Freeze
Wizard Bowler
Zap Freeze
Zap Wizard
Freeze
Miner Valkyrie Wizard Bowler
Zap Wizard Bowler
Zap
Zap Freeze Bowler
Zap
Zap Freeze Bowler Miner

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