My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Musketeer Baby Dragon
Zap
Fire Spirit Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer Valkyrie Inferno Tower
The Log
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Musketeer Valkyrie Baby Dragon
Fireball
Goblin Gang Elite Barbarians Musketeer Inferno Tower Baby Dragon
Poison
Goblin Gang Musketeer Inferno Tower
Lightning
Elite Barbarians Musketeer Valkyrie Inferno Tower Baby Dragon
Rocket
Elite Barbarians Musketeer Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Fireball Musketeer Valkyrie Baby Dragon Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Fireball Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Baby Dragon
Goblin Gang
Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Fire Spirit Fireball
Fireball
Elite Barbarians Baby Dragon
Musketeer
Valkyrie Baby Dragon
Valkyrie
Fire Spirit Elite Barbarians Musketeer Goblin Gang Baby Dragon
Inferno Tower
Baby Dragon
Fire Spirit Goblin Gang Fireball Musketeer Valkyrie

Defense Synergies 4 11

Fire Spirit
Valkyrie Inferno Tower
Goblin Gang
Musketeer Inferno Tower Valkyrie
Elite Barbarians
Valkyrie
Fireball
Musketeer Valkyrie Inferno Tower
Musketeer
Goblin Gang Valkyrie Fireball Inferno Tower Baby Dragon
Valkyrie
Elite Barbarians Musketeer Fire Spirit Goblin Gang Fireball Inferno Tower Baby Dragon
Inferno Tower
Goblin Gang Fire Spirit Fireball Musketeer Valkyrie Baby Dragon
Baby Dragon
Musketeer Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Inferno Tower Baby Dragon
Elite Barbarians Inferno Tower Goblin Gang Musketeer Valkyrie
Goblin Gang Inferno Tower Fire Spirit Elite Barbarians Musketeer Valkyrie
Elite Barbarians Inferno Tower Goblin Gang Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Musketeer Valkyrie Baby Dragon
Musketeer Inferno Tower Fire Spirit Goblin Gang Fireball Baby Dragon
Fireball Musketeer Valkyrie Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Musketeer Valkyrie Inferno Tower
Goblin Gang Valkyrie Fireball Musketeer Baby Dragon
Musketeer Inferno Tower Goblin Gang Fireball Baby Dragon
Inferno Tower Fire Spirit Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Goblin Gang Baby Dragon
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie Inferno Tower
Fire Spirit Fireball Goblin Gang Elite Barbarians Musketeer Valkyrie Baby Dragon
Valkyrie Baby Dragon Fire Spirit Fireball Musketeer
Elite Barbarians Musketeer Inferno Tower
Goblin Gang Valkyrie Fire Spirit Elite Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Fireball Inferno Tower
Fireball Goblin Gang Elite Barbarians Musketeer Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Musketeer Valkyrie Inferno Tower
Goblin Gang Valkyrie Elite Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Musketeer Valkyrie
Fire Spirit Fireball Goblin Gang Musketeer Baby Dragon
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Musketeer
Elite Barbarians Musketeer Valkyrie Inferno Tower
Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Musketeer Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Inferno Tower Fireball Musketeer Valkyrie Baby Dragon
Valkyrie Elite Barbarians Fireball Musketeer Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Valkyrie
Fireball Fire Spirit Valkyrie Baby Dragon
Fireball Fire Spirit Musketeer Baby Dragon
Fire Spirit Musketeer Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball
Fire Spirit Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Fire Spirit Musketeer Baby Dragon
Fire Spirit Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fire Spirit Fireball Musketeer Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Elite Barbarians Fire Spirit Fireball Musketeer Baby Dragon
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer
Fireball
Fireball
Fire Spirit Goblin Gang Fireball Musketeer
Fireball Fire Spirit Musketeer Baby Dragon
Fireball
Fireball Goblin Gang Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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