My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Prince
Giant Snowball
Barbarians Hog Rider Witch
Zap
Royal Giant Witch Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Royal Giant Hog Rider Witch Prince
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Witch Prince
Fireball
Barbarians Hog Rider Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Hog Rider Barbarians Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Valkyrie Hog Rider Barbarians

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Royal Giant Valkyrie Witch
Barbarians
Hog Rider
Royal Giant
Zap Hog Rider Wizard Witch
Valkyrie
Hog Rider Prince Zap Wizard Witch
Hog Rider
Zap Valkyrie Barbarians Royal Giant Wizard Witch Prince
Wizard
Royal Giant Valkyrie Hog Rider Prince
Witch
Zap Royal Giant Valkyrie Hog Rider Prince
Prince
Zap Valkyrie Hog Rider Wizard Witch

Defense Synergies 0 9

Zap
Barbarians Valkyrie Witch Prince
Barbarians
Zap
Royal Giant
Valkyrie
Zap Wizard Witch Prince
Hog Rider
Wizard
Valkyrie Prince
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Barbarians Zap Valkyrie Witch Prince
Barbarians Witch Prince Valkyrie
Barbarians Witch Prince Valkyrie
Barbarians Valkyrie Prince
Zap Valkyrie
Zap Wizard Witch
Zap Barbarians Valkyrie
Barbarians Witch Prince
Barbarians Valkyrie Prince
Barbarians Valkyrie Witch Zap Wizard
Zap Wizard Witch
Barbarians Prince Zap Valkyrie Wizard Witch
Valkyrie Wizard Zap Barbarians Witch Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Wizard Valkyrie Witch Prince
Zap Barbarians Valkyrie Wizard Witch Prince
Zap Valkyrie Wizard Witch Barbarians
Barbarians Prince
Valkyrie Wizard Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Witch Prince
Zap Valkyrie Wizard Prince
Barbarians Zap Valkyrie Witch Prince
Valkyrie Prince Zap Barbarians
Barbarians Valkyrie Witch Prince
Wizard Zap Witch
Prince Barbarians Valkyrie Witch
Barbarians Valkyrie Prince
Zap Barbarians Valkyrie Witch Prince
Witch Barbarians
Barbarians Valkyrie Witch Prince
Zap Barbarians Valkyrie Prince
Barbarians Prince Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch
Barbarians Witch Zap Valkyrie Prince
Valkyrie Zap Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Barbarians Valkyrie Prince
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Zap Prince
Zap Wizard Witch
Wizard
Zap Wizard Prince
Zap Valkyrie Wizard Witch
Prince
Wizard
Prince
Zap Barbarians
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard
Zap
Prince
Wizard
Zap Barbarians Witch Prince
Zap Wizard Witch
Valkyrie Wizard Prince
Zap Wizard
Zap
Prince
Zap Witch
Zap Witch
Zap Witch Prince

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