My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Balloon Royal Ghost Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman Inferno Dragon
Giant Snowball
Fire Spirit Balloon Fisherman Inferno Dragon
Zap
Fire Spirit Balloon Fisherman Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Valkyrie Royal Ghost
The Log
Fire Spirit Fisherman
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Valkyrie Balloon Royal Ghost Fisherman Inferno Dragon
Fireball
Balloon Fisherman Inferno Dragon
Poison
Balloon Fisherman
Lightning
Knight Valkyrie Balloon Fisherman Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Royal Ghost Fisherman Valkyrie Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Royal Ghost

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Knight Balloon Fisherman Inferno Dragon
Zap
Balloon Fire Spirit Knight Valkyrie Royal Ghost Fisherman
Knight
Balloon Fire Spirit Zap
Valkyrie
Fire Spirit Balloon Zap Royal Ghost Fisherman
Balloon
Zap Knight Valkyrie Fire Spirit Royal Ghost Fisherman
Royal Ghost
Zap Valkyrie Balloon Fisherman
Fisherman
Fire Spirit Zap Valkyrie Balloon Royal Ghost
Inferno Dragon
Fire Spirit

Defense Synergies 1 9

Fire Spirit
Knight Zap Valkyrie
Zap
Fire Spirit Knight Valkyrie Royal Ghost Fisherman Inferno Dragon
Knight
Fire Spirit Zap Fisherman
Valkyrie
Fire Spirit Zap Fisherman
Balloon
Royal Ghost
Zap
Fisherman
Zap Knight Valkyrie
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Inferno Dragon Zap Knight Valkyrie Fisherman
Fisherman Fire Spirit Knight Valkyrie Inferno Dragon
Inferno Dragon Knight Valkyrie Fisherman
Valkyrie
Fire Spirit Zap Valkyrie Royal Ghost
Inferno Dragon Fire Spirit Zap
Zap Valkyrie
Inferno Dragon Fisherman
Knight Fire Spirit Valkyrie Royal Ghost Fisherman
Valkyrie Zap Knight Royal Ghost Fisherman
Inferno Dragon Zap
Fire Spirit Zap Knight Valkyrie
Fire Spirit Valkyrie Zap Royal Ghost
Inferno Dragon Knight
Zap Fisherman Inferno Dragon
Knight Valkyrie Fisherman
Fire Spirit Zap Knight Valkyrie Royal Ghost Fisherman
Zap Valkyrie Fire Spirit Knight Royal Ghost Fisherman Inferno Dragon
Fisherman Inferno Dragon
Valkyrie Royal Ghost Fire Spirit Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Royal Ghost Fisherman
Zap Knight Valkyrie Royal Ghost Fisherman Inferno Dragon
Zap Knight Valkyrie Fisherman
Valkyrie Zap Knight Fisherman
Knight Valkyrie Fisherman Inferno Dragon
Fire Spirit Zap
Knight Valkyrie
Knight Valkyrie Fisherman Inferno Dragon
Zap Knight Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Zap Valkyrie
Knight Valkyrie
Valkyrie
Zap Knight Valkyrie Fisherman Inferno Dragon
Valkyrie Zap Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Royal Ghost
Zap Royal Ghost Fisherman
Knight Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap Fisherman
Fire Spirit Fisherman
Zap Knight Valkyrie Fisherman
Fire Spirit Zap
Fire Spirit Knight Fisherman
Fisherman
Zap Fisherman
Zap
Fisherman
Fire Spirit Zap Fisherman
Fire Spirit Zap Valkyrie
Fisherman
Zap
Zap Fire Spirit Valkyrie
Fisherman Inferno Dragon
Zap Royal Ghost Fisherman
Zap Fisherman
Zap Fisherman
Fire Spirit Zap
Zap
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap
Knight Valkyrie
Zap
Zap
Zap
Zap
Zap Royal Ghost

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