My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Musketeer Lumberjack
Zap
Bandit
Barbarian Barrel
Musketeer Wizard Bandit Lumberjack
The Log
Musketeer Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Wizard P.E.K.K.A Bandit Lumberjack
Fireball
Musketeer Wizard Bandit Lumberjack
Poison
Musketeer Wizard
Lightning
Musketeer Wizard Bandit Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Bandit Musketeer Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Bandit

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Musketeer The Log Bandit Lumberjack
Musketeer
Zap P.E.K.K.A The Log Bandit Lumberjack
Wizard
Tornado P.E.K.K.A Bandit Lumberjack
Tornado
Zap Wizard P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Musketeer Wizard The Log Lumberjack
The Log
Zap Musketeer Tornado P.E.K.K.A Bandit Lumberjack
Bandit
Zap Musketeer Wizard The Log Lumberjack
Lumberjack
Zap Musketeer Wizard P.E.K.K.A The Log Bandit

Defense Synergies 5 17

Zap
Musketeer Tornado P.E.K.K.A The Log Bandit Lumberjack
Musketeer
The Log Lumberjack Zap Tornado P.E.K.K.A Bandit
Wizard
Tornado P.E.K.K.A The Log Bandit Lumberjack
Tornado
Wizard P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A
Tornado The Log Zap Musketeer Wizard
The Log
Musketeer P.E.K.K.A Zap Wizard Tornado Bandit Lumberjack
Bandit
Zap Musketeer Wizard The Log Lumberjack
Lumberjack
Musketeer Zap Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
P.E.K.K.A Lumberjack Zap Musketeer The Log Bandit
Tornado P.E.K.K.A Lumberjack Musketeer Bandit
P.E.K.K.A Lumberjack Musketeer Bandit
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Zap Musketeer Bandit Lumberjack
Musketeer Tornado Zap Wizard
Zap Musketeer P.E.K.K.A The Log Bandit
P.E.K.K.A Musketeer Tornado Lumberjack
Tornado Musketeer Bandit Lumberjack
Zap Musketeer Wizard Tornado The Log Bandit Lumberjack
Musketeer Zap Wizard Tornado
P.E.K.K.A Lumberjack Zap Musketeer Wizard The Log Bandit
Wizard Zap Tornado P.E.K.K.A The Log Lumberjack
P.E.K.K.A Bandit Lumberjack
Tornado Zap P.E.K.K.A The Log Bandit Lumberjack
Wizard Musketeer Tornado P.E.K.K.A Lumberjack
Zap Musketeer Wizard Tornado The Log Bandit Lumberjack
Zap Wizard Tornado The Log Musketeer Bandit Lumberjack
P.E.K.K.A Musketeer Tornado Lumberjack
Wizard Musketeer P.E.K.K.A The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit
Bandit Zap Musketeer Wizard The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Musketeer The Log
P.E.K.K.A Lumberjack Zap Musketeer Tornado The Log Bandit
P.E.K.K.A Musketeer Bandit Lumberjack
Wizard Zap Musketeer Tornado
P.E.K.K.A Musketeer Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Tornado The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Wizard Bandit Lumberjack
Wizard Musketeer
Zap Musketeer Tornado P.E.K.K.A The Log Lumberjack
Zap Musketeer Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer Tornado The Log Bandit
The Log Bandit
Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer Tornado
Musketeer Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado Bandit
Musketeer Tornado Lumberjack
Zap Musketeer Wizard Tornado The Log Bandit
Zap Musketeer Wizard Tornado
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer Wizard The Log Bandit
Musketeer Wizard The Log Bandit
Tornado
Zap Musketeer Wizard The Log Bandit
Zap Wizard Tornado The Log
Musketeer The Log
Wizard Tornado
Musketeer Tornado The Log
Zap Musketeer The Log
Zap Tornado The Log Wizard
The Log Zap Musketeer Wizard Tornado Bandit
Zap Musketeer Wizard Tornado The Log Bandit
Zap Musketeer Tornado The Log Bandit
Zap Musketeer Wizard Tornado
Zap Musketeer Wizard
Zap Musketeer Wizard The Log Bandit
Zap
P.E.K.K.A
Wizard The Log
Zap Musketeer Bandit
Zap Musketeer Wizard Tornado
The Log
Musketeer Wizard Lumberjack
The Log Zap Musketeer Wizard
Zap Tornado
Musketeer P.E.K.K.A
Zap Musketeer Tornado The Log
Zap Musketeer Tornado
Zap Musketeer Tornado The Log Bandit

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