My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Wizard Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Ice Wizard Electro Wizard
Fireball
Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Valkyrie Hog Rider Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Giant Wizard Tornado Electro Wizard
Hog Rider
Valkyrie The Log Giant Wizard Tornado Electro Wizard
Giant
Valkyrie Hog Rider Wizard Tornado The Log Ice Wizard Electro Wizard
Wizard
Tornado Valkyrie Hog Rider Giant
Tornado
Wizard Valkyrie Hog Rider Giant The Log Ice Wizard
The Log
Hog Rider Giant Tornado
Ice Wizard
Giant Tornado
Electro Wizard
Valkyrie Hog Rider Giant

Defense Synergies 2 12

Valkyrie
Wizard Tornado The Log Ice Wizard Electro Wizard
Hog Rider
Giant
Wizard
Tornado Valkyrie The Log Ice Wizard Electro Wizard
Tornado
Wizard Ice Wizard Valkyrie The Log Electro Wizard
The Log
Valkyrie Wizard Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Valkyrie Wizard The Log
Electro Wizard
Valkyrie Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
Valkyrie The Log Ice Wizard Electro Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie Tornado The Log
Tornado The Log Valkyrie Ice Wizard Electro Wizard
Tornado Electro Wizard Wizard Ice Wizard
Valkyrie The Log Electro Wizard
Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Wizard Tornado The Log
Wizard Tornado Ice Wizard Electro Wizard
Valkyrie Wizard The Log Ice Wizard Electro Wizard
Valkyrie Wizard Tornado The Log Electro Wizard
Electro Wizard
Tornado The Log Electro Wizard
Wizard Valkyrie Tornado Electro Wizard
Valkyrie Wizard Tornado The Log Ice Wizard Electro Wizard
Valkyrie Wizard Tornado The Log Ice Wizard Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Wizard The Log
Valkyrie The Log Electro Wizard
Valkyrie Tornado The Log Electro Wizard
Valkyrie
Wizard Tornado Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado The Log
Valkyrie
Valkyrie Tornado The Log Electro Wizard
Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Valkyrie Tornado The Log
Valkyrie Wizard The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log Ice Wizard Electro Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Tornado Ice Wizard
Wizard Tornado The Log
The Log Wizard Tornado Ice Wizard
The Log Wizard Tornado
Tornado Electro Wizard
Valkyrie Wizard Tornado The Log Electro Wizard
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log Electro Wizard
Valkyrie Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Wizard Ice Wizard
The Log Wizard Tornado Ice Wizard Electro Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard
Wizard Tornado Ice Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
Tornado
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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