My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Prince Inferno Dragon
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Prince P.E.K.K.A Inferno Dragon
Fireball
Minion Horde Wizard Inferno Dragon
Poison
Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Inferno Dragon
Rocket
Minion Horde Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mini P.E.K.K.A Inferno Dragon Minion Horde Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mini P.E.K.K.A Inferno Dragon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince P.E.K.K.A Minion Horde Mini P.E.K.K.A
Minion Horde
Zap Prince
Mini P.E.K.K.A
Zap Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Prince P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A
Prince
Zap Minion Horde Wizard
P.E.K.K.A
Zap Tornado Wizard
Inferno Dragon

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Minion Horde Tornado Prince P.E.K.K.A Inferno Dragon
Minion Horde
Zap Tornado
Mini P.E.K.K.A
Zap Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Minion Horde Mini P.E.K.K.A Prince Inferno Dragon
Prince
Zap Wizard Tornado
P.E.K.K.A
Tornado Zap Wizard
Inferno Dragon
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Zap Prince
Minion Horde Mini P.E.K.K.A Tornado Prince P.E.K.K.A Inferno Dragon
Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Tornado Zap
Minion Horde Tornado Inferno Dragon Zap Wizard
Zap P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Tornado Prince
Tornado Minion Horde Mini P.E.K.K.A Prince
Minion Horde Zap Wizard Tornado
Minion Horde Inferno Dragon Zap Wizard Tornado
Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A Zap Wizard
Wizard Zap Minion Horde Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Minion Horde Prince
Minion Horde Tornado Zap Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon
Minion Horde Wizard Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Zap Minion Horde Wizard Tornado Prince
Zap Wizard Tornado Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Tornado Prince Inferno Dragon
Wizard Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Inferno Dragon
P.E.K.K.A Zap Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Zap Minion Horde Tornado
P.E.K.K.A Minion Horde Mini P.E.K.K.A Prince Inferno Dragon
Wizard Zap Minion Horde Tornado
Mini P.E.K.K.A Prince P.E.K.K.A Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde Prince Inferno Dragon
Zap Minion Horde P.E.K.K.A Mini P.E.K.K.A Tornado Prince Inferno Dragon
P.E.K.K.A Minion Horde Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde Mini P.E.K.K.A Prince
P.E.K.K.A Zap Tornado Prince
Mini P.E.K.K.A Prince P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Zap Minion Horde Mini P.E.K.K.A Tornado Prince P.E.K.K.A Inferno Dragon
Zap Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado
Minion Horde
Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Mini P.E.K.K.A Tornado Prince
Zap Minion Horde Wizard Tornado Prince
Zap Wizard Tornado
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince
Zap Wizard Tornado
Minion Horde Prince
Wizard Tornado
Tornado Prince
Zap Minion Horde
Zap Tornado Wizard
Minion Horde Inferno Dragon
Zap Wizard Tornado
Zap Wizard Tornado Prince
Zap Tornado
Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard
Zap Minion Horde Prince
Zap Wizard Tornado
Minion Horde Mini P.E.K.K.A Wizard Prince
Zap Wizard
Zap Tornado
Minion Horde Prince P.E.K.K.A
Zap Minion Horde Tornado
Zap Tornado
Zap Tornado Prince

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