My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Tornado Mini P.E.K.K.A Hog Rider Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Tornado

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Tornado Electro Wizard Minions Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Hog Rider Mini P.E.K.K.A Giant Skeleton
Minions
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Arrows Minions Hog Rider Tornado Giant Skeleton Electro Wizard
Hog Rider
Zap Arrows Minions Mini P.E.K.K.A Tornado Giant Skeleton Electro Wizard
Tornado
Zap Mini P.E.K.K.A Hog Rider Giant Skeleton
Giant Skeleton
Zap Arrows Minions Mini P.E.K.K.A Hog Rider Tornado Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Giant Skeleton

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Electro Wizard Arrows Minions Tornado Giant Skeleton
Arrows
Zap Mini P.E.K.K.A Tornado Giant Skeleton
Minions
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Tornado
Hog Rider
Tornado
Zap Arrows Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Zap Arrows Minions Tornado Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Mini P.E.K.K.A Zap Minions Electro Wizard
Mini P.E.K.K.A Tornado Minions Giant Skeleton Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Arrows Mini P.E.K.K.A Tornado Giant Skeleton
Arrows Tornado Zap Minions Electro Wizard
Minions Tornado Electro Wizard Zap Arrows
Zap Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Minions Tornado
Tornado Mini P.E.K.K.A Giant Skeleton Electro Wizard
Minions Electro Wizard Zap Arrows Tornado Giant Skeleton
Arrows Minions Zap Tornado Electro Wizard
Mini P.E.K.K.A Zap Minions Giant Skeleton Electro Wizard
Zap Arrows Minions Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Zap Mini P.E.K.K.A Electro Wizard
Arrows Minions Mini P.E.K.K.A Tornado Electro Wizard
Arrows Zap Minions Tornado Electro Wizard
Zap Arrows Tornado Minions Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Arrows Minions Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A
Giant Skeleton Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zap Tornado Electro Wizard
Giant Skeleton Mini P.E.K.K.A
Arrows Zap Minions Tornado Electro Wizard
Mini P.E.K.K.A Minions Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard Minions Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A Giant Skeleton
Zap Arrows Tornado Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Electro Wizard Zap Minions Mini P.E.K.K.A Tornado Giant Skeleton
Arrows Minions Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Tornado Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Zap Arrows
Arrows Zap Minions Tornado
Arrows Tornado
Arrows Zap Tornado
Arrows Zap Tornado
Minions Mini P.E.K.K.A Tornado Electro Wizard
Zap Arrows Tornado Electro Wizard
Zap Arrows Tornado
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows Tornado
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Wizard
Zap Arrows Tornado
Minions Giant Skeleton
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado
Arrows Zap Tornado Electro Wizard
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
Giant Skeleton
Arrows
Zap Electro Wizard Minions
Zap Arrows Tornado Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Zap
Zap Arrows Tornado Giant Skeleton
Zap Minions Tornado Giant Skeleton Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Giant Skeleton Electro Wizard

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