My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Zappies Skeleton Army Miner
Zap
Zappies Skeleton Army
Barbarian Barrel
Knight Tesla Zappies Skeleton Army
The Log
Zappies Skeleton Army
Earthquake
Tesla Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Knight Zappies Skeleton Army Miner
Fireball
Tesla Zappies Skeleton Army
Poison
Zappies Skeleton Army
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Miner Tesla Fireball Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Knight Zappies Mega Knight
Knight
Zap Fireball Zappies Miner
Tesla
Fireball
Zap Knight Miner Mega Knight
Zappies
Zap Knight Miner Mega Knight
Skeleton Army
Miner
Zap Knight Fireball Zappies Mega Knight
Mega Knight
Zap Fireball Zappies Miner

Defense Synergies 3 17

Zap
Fireball Mega Knight Knight Tesla Zappies Skeleton Army Miner
Knight
Tesla Zap Fireball Zappies Skeleton Army
Tesla
Knight Zap Fireball Zappies Skeleton Army
Fireball
Zap Knight Tesla Zappies Miner Mega Knight
Zappies
Zap Knight Tesla Fireball Skeleton Army Mega Knight
Skeleton Army
Zap Knight Tesla Zappies
Miner
Zap Fireball Mega Knight
Mega Knight
Zap Fireball Zappies Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Zappies
Skeleton Army Zap Knight Tesla Zappies Mega Knight
Tesla Skeleton Army Mega Knight Knight Zappies
Tesla Skeleton Army Knight Zappies Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Tesla Zappies Mega Knight
Tesla Zap Fireball Zappies
Zap Tesla Fireball Mega Knight
Tesla Zappies Skeleton Army
Knight Skeleton Army Tesla Zappies Miner Mega Knight
Skeleton Army Zap Knight Tesla Fireball Zappies Mega Knight
Tesla Zap Fireball Zappies
Tesla Skeleton Army Mega Knight Zap Knight Fireball Zappies
Fireball Skeleton Army Mega Knight Zap Tesla Zappies
Skeleton Army Knight Tesla Zappies Mega Knight
Skeleton Army Zap Tesla Fireball Zappies Mega Knight
Tesla Mega Knight Knight Fireball Zappies Skeleton Army
Tesla Fireball Mega Knight Zap Knight Zappies Skeleton Army
Zap Knight Tesla Fireball Zappies Mega Knight
Tesla Zappies
Skeleton Army Mega Knight Knight Tesla Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Tesla Fireball Zappies
Fireball Zap Knight Tesla Miner Mega Knight
Zappies Skeleton Army Mega Knight Zap Knight
Skeleton Army Mega Knight Zap Knight Tesla Fireball Zappies
Knight Tesla Zappies Skeleton Army Mega Knight
Fireball Zap Tesla Zappies
Skeleton Army Knight Tesla Fireball Zappies
Mega Knight Knight Tesla Zappies Skeleton Army
Zap Mega Knight Knight Fireball Zappies Skeleton Army
Tesla Zappies Skeleton Army
Mega Knight Knight Tesla Zappies
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Knight Tesla Fireball Zappies
Tesla Fireball Zappies Skeleton Army Mega Knight
Tesla Zappies Skeleton Army Zap Knight Fireball
Mega Knight Zap Tesla Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Miner
Fireball Miner
Knight Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Miner Zap
Fireball
Miner Zap Knight Fireball
Fireball Zap
Knight Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Miner Zap
Fireball Zap Miner Mega Knight
Fireball Miner Zap
Zap Fireball
Zap Fireball Zappies
Fireball
Zap Fireball Miner Mega Knight
Zap Fireball Zappies
Mega Knight
Fireball
Zap Fireball Zappies Skeleton Army
Fireball Zap Zappies
Fireball
Fireball Miner Knight Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Zappies
Zap Fireball Zappies
Zap Fireball Miner Mega Knight

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