My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Tesla Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Tesla Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Spear Goblins Bats Goblin Gang Mega Minion Musketeer
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Knight Goblin Gang Tesla Musketeer
The Log
Spear Goblins Goblin Gang Musketeer
Earthquake
Spear Goblins Goblin Gang Tesla
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Mega Minion Musketeer
Fireball
Goblin Gang Tesla Mega Minion Musketeer
Poison
Spear Goblins Bats Goblin Gang Mega Minion Musketeer
Lightning
Knight Tesla Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Knight Goblin Gang Mega Minion Tesla Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Goblin Gang
Bats
Knight Zap Mega Minion
Zap
Mega Minion Spear Goblins Bats Knight Musketeer
Knight
Spear Goblins Bats Goblin Gang Mega Minion Musketeer Zap
Goblin Gang
Knight Spear Goblins
Tesla
Mega Minion
Zap Knight Bats
Musketeer
Knight Zap

Defense Synergies 11 14

Spear Goblins
Knight Tesla Bats Zap Goblin Gang Mega Minion Musketeer
Bats
Knight Spear Goblins Zap Tesla Musketeer
Zap
Mega Minion Spear Goblins Bats Knight Goblin Gang Tesla Musketeer
Knight
Spear Goblins Bats Goblin Gang Tesla Mega Minion Musketeer Zap
Goblin Gang
Knight Tesla Musketeer Spear Goblins Zap
Tesla
Spear Goblins Knight Goblin Gang Musketeer Bats Zap Mega Minion
Mega Minion
Zap Knight Spear Goblins Tesla Musketeer
Musketeer
Knight Goblin Gang Tesla Spear Goblins Bats Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Tesla Mega Minion Musketeer
Bats Zap Knight Goblin Gang Tesla Mega Minion Musketeer
Goblin Gang Tesla Bats Knight Mega Minion Musketeer
Tesla Bats Knight Goblin Gang Mega Minion Musketeer
Goblin Gang Spear Goblins Bats Zap Tesla Mega Minion Musketeer
Bats Tesla Mega Minion Musketeer Spear Goblins Zap Goblin Gang
Zap Tesla Musketeer
Tesla Goblin Gang Musketeer
Knight Goblin Gang Spear Goblins Tesla Musketeer
Bats Goblin Gang Spear Goblins Zap Knight Tesla Mega Minion Musketeer
Tesla Mega Minion Musketeer Spear Goblins Bats Zap Goblin Gang
Tesla Bats Zap Knight Goblin Gang Musketeer
Bats Zap Goblin Gang Tesla Mega Minion
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Bats Knight Goblin Gang Musketeer
Tesla Spear Goblins Bats Zap Knight Goblin Gang Mega Minion Musketeer
Zap Spear Goblins Bats Knight Tesla Mega Minion Musketeer
Tesla Musketeer
Goblin Gang Spear Goblins Bats Knight Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap Tesla
Zap Knight Goblin Gang Tesla Mega Minion Musketeer
Goblin Gang Spear Goblins Bats Zap Knight Musketeer
Goblin Gang Bats Zap Knight Tesla Musketeer
Knight Goblin Gang Tesla Musketeer
Bats Zap Goblin Gang Tesla Musketeer
Goblin Gang Spear Goblins Bats Knight Tesla Mega Minion Musketeer
Knight Tesla
Zap Spear Goblins Bats Knight Mega Minion
Goblin Gang Tesla Mega Minion Musketeer
Bats Knight Tesla Mega Minion Musketeer
Zap
Knight Goblin Gang Tesla
Tesla Musketeer
Goblin Gang Tesla Spear Goblins Bats Zap Knight Mega Minion Musketeer
Bats Zap Tesla Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Zap
Spear Goblins Bats Zap Mega Minion Musketeer
Musketeer
Zap
Zap
Bats Goblin Gang Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer
Bats
Zap Mega Minion Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap
Mega Minion
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Mega Minion Musketeer
Mega Minion
Zap Musketeer
Zap
Zap Spear Goblins Bats Goblin Gang Musketeer
Zap Mega Minion Musketeer
Knight Goblin Gang Mega Minion Musketeer
Zap Musketeer
Zap
Mega Minion Musketeer
Zap Bats Goblin Gang Musketeer
Bats Zap Musketeer
Zap Musketeer

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