My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Baby Dragon Inferno Dragon
Fireball
Goblin Gang Tesla Hog Rider Wizard Baby Dragon Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Tesla Wizard Baby Dragon Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Hog Rider Baby Dragon Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Baby Dragon Mega Knight
Goblin Gang
Hog Rider Baby Dragon
Tesla
Hog Rider
Zap Goblin Gang Wizard Baby Dragon Mega Knight
Wizard
Hog Rider Mega Knight
Baby Dragon
Zap Goblin Gang Hog Rider Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Zap Hog Rider Wizard Baby Dragon

Defense Synergies 2 12

Zap
Mega Knight Goblin Gang Tesla Baby Dragon Inferno Dragon
Goblin Gang
Tesla Zap Inferno Dragon
Tesla
Goblin Gang Zap Wizard Baby Dragon Inferno Dragon
Hog Rider
Wizard
Tesla Mega Knight
Baby Dragon
Zap Tesla Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Tesla Baby Dragon Mega Knight
Mega Knight
Zap Wizard Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Baby Dragon
Inferno Dragon Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Inferno Dragon
Tesla Inferno Dragon Goblin Gang Mega Knight
Mega Knight
Goblin Gang Zap Tesla Baby Dragon Mega Knight
Tesla Inferno Dragon Zap Goblin Gang Wizard Baby Dragon
Zap Tesla Baby Dragon Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Tesla Mega Knight
Goblin Gang Zap Tesla Wizard Baby Dragon Mega Knight
Tesla Inferno Dragon Zap Goblin Gang Wizard Baby Dragon
Tesla Mega Knight Zap Goblin Gang Wizard
Wizard Mega Knight Zap Goblin Gang Tesla Baby Dragon
Inferno Dragon Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Goblin Gang
Tesla Mega Knight Zap Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Goblin Gang Wizard Mega Knight Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla
Zap Goblin Gang Tesla Wizard Baby Dragon Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap Tesla
Goblin Gang Tesla Inferno Dragon Mega Knight
Wizard Zap Goblin Gang Tesla Baby Dragon
Goblin Gang Tesla
Mega Knight Tesla Inferno Dragon
Zap Mega Knight Baby Dragon Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Zap
Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Baby Dragon Mega Knight
Goblin Gang Tesla Zap Baby Dragon Inferno Dragon
Mega Knight Zap Tesla Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon Mega Knight
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Goblin Gang
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Inferno Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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