My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Prince
Barbarian Barrel
Tesla Barbarians
The Log
Barbarians Prince
Earthquake
Tesla Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Prince P.E.K.K.A
Fireball
Tesla Barbarians Minion Horde
Poison
Barbarians Minion Horde
Lightning
Tesla Prince
Rocket
Barbarians Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Barbarians Minion Horde Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Tesla Barbarians

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Minion Horde
Arrows
Zap P.E.K.K.A Prince
Tesla
Barbarians
Minion Horde
Zap Prince
Rocket
Prince
Zap Arrows Minion Horde
P.E.K.K.A
Zap Arrows

Defense Synergies 0 12

Zap
Arrows Tesla Barbarians Minion Horde Prince P.E.K.K.A
Arrows
Zap Tesla Barbarians Prince P.E.K.K.A
Tesla
Zap Arrows Prince
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Rocket
Prince
Zap Arrows Tesla
P.E.K.K.A
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Minion Horde
Barbarians Minion Horde P.E.K.K.A Zap Tesla Prince
Tesla Barbarians Minion Horde Rocket Prince P.E.K.K.A
Tesla Barbarians Minion Horde Prince P.E.K.K.A
Arrows Barbarians Rocket Prince P.E.K.K.A
Arrows Zap Tesla
Tesla Minion Horde Rocket Zap Arrows
Rocket Zap Arrows Tesla Barbarians P.E.K.K.A
Tesla Barbarians Minion Horde P.E.K.K.A Prince
Tesla Barbarians Minion Horde Prince
Barbarians Minion Horde Zap Arrows Tesla
Arrows Tesla Minion Horde Zap
Tesla Barbarians Minion Horde Prince P.E.K.K.A Zap Rocket
Rocket Zap Arrows Tesla Barbarians Minion Horde Prince P.E.K.K.A
Barbarians P.E.K.K.A Tesla Minion Horde Prince
Barbarians Minion Horde Rocket Zap Tesla Prince P.E.K.K.A
Tesla Barbarians Minion Horde Arrows Prince P.E.K.K.A
Arrows Tesla Zap Barbarians Minion Horde Prince
Zap Arrows Tesla Barbarians
Barbarians P.E.K.K.A Tesla Prince
Arrows Tesla Barbarians Minion Horde Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Prince P.E.K.K.A
Zap Arrows Tesla Rocket Prince
Barbarians P.E.K.K.A Zap Minion Horde Rocket Prince
Rocket Prince P.E.K.K.A Zap Tesla Barbarians Minion Horde
Barbarians P.E.K.K.A Tesla Minion Horde Prince
Arrows Rocket Zap Tesla Minion Horde
Rocket Prince P.E.K.K.A Tesla Barbarians Minion Horde
P.E.K.K.A Tesla Barbarians Minion Horde Prince
Zap Minion Horde Rocket P.E.K.K.A Barbarians Prince
P.E.K.K.A Tesla Barbarians Minion Horde
P.E.K.K.A Tesla Barbarians Minion Horde Prince
Rocket P.E.K.K.A Zap Arrows Barbarians Prince
Barbarians Rocket Prince P.E.K.K.A Tesla Minion Horde
Tesla Barbarians Minion Horde
Tesla Barbarians Zap Minion Horde Rocket Prince P.E.K.K.A
Arrows Zap Tesla Barbarians Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows Zap
Rocket Arrows Minion Horde
Arrows Barbarians Rocket Prince
Rocket Zap Arrows Minion Horde
Arrows Zap Minion Horde Rocket
Arrows Minion Horde
Arrows Zap
Arrows Zap
Rocket Minion Horde Prince
Rocket Zap Arrows Minion Horde Prince
Zap Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Zap Arrows Prince
Rocket Zap Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Zap Arrows Prince
Rocket Zap Arrows
Rocket Minion Horde Prince
Rocket Arrows
Rocket Prince
Rocket Zap Arrows Barbarians Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows Prince
Rocket Zap Arrows
Zap Arrows Minion Horde
Zap Rocket Minion Horde
Minion Horde
Zap Arrows Minion Horde Rocket
Zap Rocket Arrows Minion Horde
P.E.K.K.A Minion Horde Prince
Rocket Arrows
Zap Minion Horde Barbarians Rocket Prince
Rocket Zap Arrows
Arrows
Minion Horde Rocket Prince
Arrows Zap
Rocket Zap Arrows
Minion Horde Prince P.E.K.K.A
Zap Minion Horde Rocket
Zap Rocket
Zap Rocket Prince

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